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GetDefaultShader custom dependency does not update correctly when adding...
How to reproduce: 1. Download the "ShaderDependencyName.zip" project 2. Remove the "Library" folder 3. Open the project 4. Right-cli... Read more
Editor does not reimport Texture2DArray when Build Target is changed
How to reproduce: 1. Open the attached "Texture2DArraySwitchPlatform.zip" Project on the Android platform 2. Navigate to "Assets > t... Read more
Importing some ASTC HDR textures makes the editor crash
Importing some textures into ASTC HDR 6x6 format makes the editor crash 1. Switch editor to iOS or Android platform (so that ASTC f... Read more
Assembly Definition Use GUIDs value reverts to previous value when appli...
Reproduction steps: 1. Open the attached project ("MultiASMDEFBug.zip") 2. Open "AssemblyOne.asmdef" asset in Inspector window 3. Ti... Read more
Assets are reimported when AssetPostprocessor class is renamed
Reproduction steps: 1. Open the user's attached project 2. Navigate to Editor/Folder1 and open TestPostProcessor2 script 3. Change t... Read more
Editor crashes on fbxsdk::KFCurve::KeySet when importing FBX model
Reproduction steps: 1. Open the user's attached "K1_GamePlay_Concept.zip" project 2. Find the "t_pose_Chef_Hat.fbx" model in the Pro... Read more
Fbx uv-unwrapper crashes on specific meshes
Reproduction steps: 1. Open the attached "case_1302233.zip" project 2. In the Project window, select Meshes/Main Appartment/appartme... Read more
[Preset] NullReferenceException thrown on disabling "Auto Graphics API f...
NullReferenceException error thrown on disabling "Auto Graphics API for Windows" checkbox in player settings preset asset. Steps t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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