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How to reproduce: 1. Open User's attached project 2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes) 3. I... Read more
How to reproduce: 1. Open Project "repro_1161740" from OwnCloud 2. Navigate to "оно.fbx" in the projects window 3. Right-click it an... Read more
Default Presets field doesn't show Type mismatch when overwritten by another Preset Steps to repro: 1. Create a new project 2. Hier... Read more
Undo objects may not be null and ArgumentNullException errors are thrown on overriding preset with the existing preset asset. Step... Read more
How to reproduce: 1. Open user-submitted project (BugReport_Cubemap) 2. Select the 'skynbox_2048_1536.jpg' in the Project window 3. ... Read more
(Asset Importer) Deleted Metadata is re-imported based on asset (as opposed to on default behaviour) created off Steps to Repro: 1... Read more
How to reproduce: 1. Open the attached "BodyMaskRepro.zip" 2. Open the Assets/@Animation.fbx.meta file in a text editor 3. Reimport ... Read more
Editor freezes while saving the scene if materials have default type texture assigned to normal maps in import settings. Steps to r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Backgrounds of Editor windows are changed to a texture when method ImageConversion.LoadImage is called
- Lightmapper is slow when using "Always Refresh"
- [VerticalLayoutGroup] Children position is not updated when a child's scale is animated
- [Android] Can't relocate the caret in Input Fields when Hide Mobile Input option is being used
- Multiple Edge Colliders 2D can be edited at the same time, every Edge Collider's "Edit Collider" button is highlighted