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Editor throws error when importing native 2.7x .blend file, imported fil...
To reproduce: 1. Open user's attached project ("Blank_Project_2019") 2. Reimport all Assets -- Error in the console, file is not rec... Read more
NullReferenceException is thrown when inspecting a .FBX file with multip...
How to reproduce: 1. Open the attached 'project-1215431.zip' project 2. In the Project window select 'MultiClipSingleFile' 3. Observ... Read more
Files are renamed when dragged into Unity using file explorer
Reproduction Steps: 1. Create a new Unity project 2. Open File Explorer and locate an image or file 3. Drag that file into the proje... Read more
[SerializeReference] Crash when using SerializeReference with preloaded ...
1) Pull attached changeset 2) Build a standalone player, windows x64 was tested locally. 3) Launch player, crash! Read more
Blender 2.8 files not compatible with Unity
Blender 2.8 files (in beta) does not import in Unity. Tested with Unity 2018.3.0b8 Read more
[Package Manager] HDRP template loses its packages when downloaded from ...
How to reproduce: 1. Create HDRP template project 2. Push project to Collab 3. Download it from Collab Reproducible with: 2018.3.2f... Read more
[SerializeReference][HDRP] Custom Pass Volume corrupts build data, causi...
To reproduce: 1) Open the attached project and scene 2) Build and run it It crashes on launch, a log showing that 'level0 is corrup... Read more
[Performance Regression] Importing an fbx model is noticeably slower whe...
Reproduction steps: 1. Create and open a new Unity project 2. Import the attached "ProblematicModel.fbx" model Expected result: it ... Read more
Blendshapes do not update normal directions
Imported normals/tangents in meshes with blendshapes do not update when the mesh is blended, resulting in bent normal directions. If... Read more
Error message - Asset import did not unload metadata path. This will lea...
Reproduction steps: 1) Add a model to a project, or open the attached project 2) Click the model (Rio) in the project window 3) Cli... Read more
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