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25
votes
Duplicate

Blendshapes do not update normal directions

Asset Importers

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Oct 16, 2017

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Version: 5.6.1f1

Imported normals/tangents in meshes with blendshapes do not update when the mesh is blended, resulting in bent normal directions. If... Read more

0
votes
Active

Editor runs out of memory splitting the mesh into submeshes while import...

Asset Importers

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Jan 31, 2019

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Version: 2018.3.0f2

How to reproduce: 1. Create new project and add attached "untitledd.fbx" model 2. Wait a few seconds for Editor to start importing -... Read more

0
votes
Active

BlendShapes normals are broken when upgrading the project

Asset Importers

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Jan 16, 2019

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Version: 2018.1.0f2

How to reproduce: 1. Open attached "oldie.zip" project 2. Observe the model Expected result: BlendShapes normals are imported corre... Read more

1
votes
Active

Blend Shape Normals are always calculating even when it's set to None in...

Asset Importers

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Feb 02, 2019

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Version: 2018.3.3f1

To reproduce: 1. Open the attached project 2. Verify that the Blend Shape Normals Importer Settings is set to None 3. Re-import the ... Read more

0
votes
Fixed

Editor freezes when importing asset with a metafile

Asset Importers

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Jan 30, 2019

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Version: 2018.3.3f1

Steps to reproduce: 1. Download 1122521_assets.zip 2. Import "Texture" folder into Unity Expected results: Texture is imported Act... Read more

0
votes
Active

Error when changing format to "BC5" with TextureImporter and a pop-up fo...

Asset Importers

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Jan 08, 2019

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Version: 2018.3.0f2

Reproduction steps: 1. Open "TextureImportTest.zip" project 2. Click on "Damaged Painted Concrete_Normal" texture 3. Notice an erro... Read more

0
votes
Active

Some models have missing submeshes when imported as .obj

Asset Importers

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Nov 15, 2018

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Version: 2018.2.15f1

Reproduction steps: 1. Open attached project ("SubMeshBug") 2. In the Project window, select "Ray Dagger" asset -- In Inspector wind... Read more

1
votes
Active

Import errors when converting from Blend to FBX

Asset Importers

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Jan 17, 2019

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Version: 2017.4.18f1

To reproduce: 1) Create a new project 2) Import attached models 3) Check the .fbx model The clips are broken up, and most of them a... Read more

0
votes
Active

MainObjectFileID is not set when importing NativeFormat assets created o...

Asset Importers

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Dec 20, 2018

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Version: 2018.3.0f2

This is not a huge bug as duplicating Assets outside of the Editor in this way isn't the ideal workflow. But there is a customer wit... Read more

0
votes
Fixed

Mesh assets generated in earlier versions of Unity do not open in 2018.3

Asset Importers

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Jan 07, 2019

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Version: 2018.3.0f2

Steps to reproduce: 1. Create a new project 2. Import attached asset and its meta file Expected result: mesh imports fine, visible ... Read more

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