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Active

[V1 - V2 Regression] ScriptableObject loses reference to the built-in Sp...

Asset Import Pipeline

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Aug 21, 2020

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Version/s: 2019.4, 2020.1.3f1, 2020.2

How to reproduce: 1. Open the user's attached "2020SpriteBug.zip" project 2. Go to Window -> Rewired -> Extras -> Control Mapper -> ... Read more

0
votes
By Design

SearchFilter() is inaccessible due to its protection level

Asset Import Pipeline

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Sep 05, 2020

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Version/s: 2018.4, 2019.4.1f1, 2020.2

Reproduction steps: 1. Open attached project "FindAssets.zip" 2. In Project window, open Assets/BugFindAsset.cs 3. In "BugFindAsset.... Read more

0
votes
Fixed

[macOS] Prefab preview thumbnail is dark when reimporting all Assets

Asset Import Pipeline

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Sep 11, 2020

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Version/s: 2019.3.5f1, 2020.1.4f1, 2020.2

How to reproduce: 1. Open the attached project 2. In the Project Window, inspect the Prefab thumbnail/preview icon (Assets->DogPack-... Read more

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votes
Active

Overwriting a Scene via package import deletes everything in it and clea...

Asset Import Pipeline

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Aug 14, 2020

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Version/s: 2019.3.0a8, 2020.1, 2020.2

How to reproduce: 1. Download the user-submitted package 2. Create a new Unity project 3. Create a new Scene with a default name in ... Read more

0
votes
Fixed

Fatal error is not thrown and Editor continues to function when working ...

Asset Import Pipeline

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Sep 16, 2020

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Version/s: 2019.3.0a1, 2020.1, 2020.1.5f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1278242-dirbug.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play M... Read more

0
votes
Fix In Review

AssetDatabase.AssetPathToGUID() returns a valid GUID for assets that wer...

Asset Import Pipeline

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Sep 18, 2020

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Version/s: 2018.4, 2020.1.6f1, 2020.2

How to reproduce: 1. Open user-submitted project (AssetDatabaseV2Test.zip) 2. From the Menu bar select Test > RunTest 3. Note the GU... Read more

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votes
Active

AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on search...

Asset Import Pipeline

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Sep 22, 2020

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Version/s: 2020.2.0b2

AssetDatabase.FindAssets: Folder not found: 'Assets' is thrown on searching from InitializeOnLoad We have custom code in package (c... Read more

0
votes
Active

"Could not extract GUID in text file at line" error without file name w...

Asset Import Pipeline

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Sep 07, 2020

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Version/s: 2018.4, 2020.1.2f1, 2020.2

Reproduction steps: 1. Open new project 2. In Project window, import attached file "GUID.prefab" 3. Observe Console window Expected... Read more

0
votes
Active

'Compress Assets on Import' setting gets enabled each time a player is b...

Asset Import Pipeline

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Sep 11, 2020

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Version/s: 2019.3.0a10, 2020.1, 2020.1.1f1, 2020.2

How to reproduce: 1. Create a new Unity project 2. Open Unity preferences and make sure 'Compress Assets on Import' is unchecked 3. ... Read more

0
votes
By Design

Unloading source asset immediately after Blit(source, dest) can result i...

Asset Import Pipeline

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Sep 24, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.2

How to reproduce: 1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project 2. Enter Play Mode 3. Press the "Run Blit Te... Read more

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