Search Issue Tracker
FBX Conversion - C4D plugins collide when using two versions of Unity on...
If someone uses two versions of Unity on the same computer - Unity-C4DToFbx can collide. Every time you will try to reexport after c... Read more
Crash on importing assets
Open attached project and choose reimport all.Editor log gets spammed with thousands of errors like:"m_UsedFileIDs.count (fileID) !=... Read more
exporting a prefab and then importing it in another project changes the ...
To reproduce:1. Open attached project2. Export Floor prefab (found in Assets folder)3. Create new project4. Import Floor prefabExpec... Read more
Sprite causes a fatal out of memory error
To reproduce:1. Open attached project2. Assets -> Reimport AllExpected result: It opens/importsActual result: Out of memory excep... Read more
Editor freezes when trying to quit it after importing a Maya file
Importing a Maya file into Unity starts a "Maya application file" process which locks Unity editor similarly as the "adb.exe" proces... Read more
(KERNELBASE) RaiseException crash on play
1) Open my attached project2) Press play Read more
Deleted DLL in use from Plugins during runtime only removes the meta fil...
Steps to reproduce:1. Download and open attached project "New Unity Project 29.zip"2. Open scene "Main" and play it3. In Project vie... Read more
astcenc.exe tool requires Redistributable Package x86 installed
Building Android project with ASTC texture compression generates error message: Failed to execute 'astcenc.exe' on computers which d... Read more
Editor crashes when importing .obj
1. Open the attached projectNote: Sometimes it crashes while opening2. Attempt to import 'StreetA.obj' to Assets Result: Unity hangs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular highlight appears in fully shadowed areas when HDRP Shadow Color is tinted
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
- [Android][iOS] Particles are not affected by External Forces when loaded from AssetBundles with Strip Engine Code enabled
- Rendering Debugger "STP" and "Reflection Probe Atlas" overlays don't change size when changing the "Map Size"