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Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90) Steps to reproduce: 1. Open User's atta... Read more
To reproduce: 1. Open project 2. Open 'test' scene 3. Press play Expected: names after 'shader=' will be written in first and last ... Read more
Steps to reproduce: 1. Download provided project 2. Build on device 3. Beat the tutorial and Level 1 4. Turn off the game 5. Turn t... Read more
If there are no MonoBehaviours (C# scripts deriving from MonoBehaviour) in the Project, Asset Bundles cannot be loaded on iOS. Step... Read more
Reproduction steps: 1) Download and open user's attached project 2) Build asset bundles ((upper menu) BuildTools -> Build -> Build A... Read more
1. Open project attached(AssetBundleRebuildTest1.zip) 2. Click "BuildTools/Build/Build AssetBundles for Win64" in the menu to build ... Read more
How to reproduce: 1. Open the attached project 2. Play Test scene in editor 3. Press the button "Download from the Cache" Result i... Read more
Steps to reproduce: 1. Open attached project 2. Go to - Assets > AssetBundles > Simulation Mode (uncheck) 3. Go to - Assets > AssetB... Read more
Reproduction steps: 1) Download and open attached project ("ABDemo.zip") 2) Build asset bundles (upper menu: AB\Build) 3) Open file ... Read more
Reproduction steps: 1. Open unitypackage attached (BundlesError.unitypackage) 2. Rebuld bundles using menu "Test/Build Bundle" 3. Lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- deadlock in AssetDatabase_AcceleratorClient_Scheduling.ScheduledRequest_Status_InProgress
- Texture Compression settings on Android and WebGL Platforms are reset to default when building the project using a script
- Camera active Texture is not written if another camera has a Script using "OnRenderImage"
- The Camera's background color is white when the device Appearance is "Light Mode"
- Some GameObjects ignore the Default Parent when creating them in the Hierarchy