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[Android] same Atlas assets are being included in Asset Bundle multiple ...
To reproduce: 1. Open user's attached project "AtlasDuplication.zip", swithc to Android 2. Open AssetBundle Browser, switch to Andro... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project. 2. Execute menu item: "BUG/Build Asset Bundles" 3. Open and play scene: MainMenu. 4. Press ... Read more
Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90) Steps to reproduce: 1. Open User's atta... Read more
Editor crashes on DebugStringToFilePostprocessedStacktrace when loading ...
Reproduction steps: 1. Open the user's attached "New Unity Project.zip" project 2. Load the "main" scene 3. Select Debug > BuildAsse... Read more
A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce: 1. Open the attached project. 2. Build an Asset Bundle with the sphere.fbx Compression off 3. Build another Asset Bund... Read more
Terrain not visible when loaded from Asset Bundle and has Draw Instanced...
How to reproduce: 1. Open a project from OC ("AssetBundleTerrain.zip") 2. Open SampleScene 3. Press Play Notice it does load a scene... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce: 1. Open QA attached project "AssetBundleTest.zip" 2. Open script inside Editor folder 3. Inspect that Asset is m... Read more
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...
How to reproduce: 1. Open attached project ("ConvexHull.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: No warn... Read more
LoadAllAssets does not work the same way as its Async version LoadAllAss...
In the example project, one of the examples loads a single Prefab (with a couple of gameObjects inside) from a single Asset Bundle. ... Read more
[Caching] Crash/freeze on trying to load from a bundle a prefab with a G...
Steps to reproduce: 1. Open attached project 2. Go to - Assets > AssetBundles > Simulation Mode (uncheck) 3. Go to - Assets > AssetB... Read more
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