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Terrain is black when Scene is loaded from AssetBundle and textures are ...
When loading a scene from an asset bundle containing a terrain; Where the terrain textures are contained within another AssetBundle.... Read more
Overwriting ShaderVariant Collection destroys its AssetBundle reference
Steps to reproduce: 1. Open QA attached project 2. Select "NewShaderVariants" file in Project view 3. Set "AssetBundle" to shaders o... Read more
Shader Normal map not being loaded with AsssetBundle correctly
Steps to reproduce: 1. Open user attached project 2. Open "BundleView" scene 3. Enter PlayMode and observe both Cylinders look the ... Read more
"Build settings" error when loading scene with non case sensitive name f...
Reproduction Steps: 1. Import attached project. 2. Open "start" scene. 3. Enter Play mode. 4. Select "Case unsensitive scene name" ... Read more
Assetbundles are not being rebuilt due to changes in "Always Included Sh...
Reproduction Steps: 1. Open User's project 2. Delete all AssetBundles in "StreamingAssets/GeneratedBundles" 3. Make Sure that "Alway... Read more
AssetBundle Loads gameObject with weird Shading, materials missing
Steps to reproduce: 1. Open attached project, AssetBundleTest Scene. 2. Select GameObject and input your own File path for "testbun... Read more
Asset Bundle name is not saved when setting it in the imported asset
To reproduce : 1. Open project attached by user 2. In asset folder right click mouse and select import new asset 3. Select "texture.... Read more
Custom shaders are being included in the AssetBundles even if they are i...
Reproduction Steps: 1. Open User's project 2. Notice that "BundleSource/TextureCube/textured_cube" is included to "textured_cube" As... Read more
"The referenced script on this Behavior is missing!" warning is displaye...
To reproduce: 1. Open the project, attached by user 2. Open "SampleScene" scene if not open 3. Go to Assets -> AssetBundles and unc... Read more
[Caching] Crash/freeze on trying to load from a bundle a prefab with a G...
Steps to reproduce: 1. Open attached project 2. Go to - Assets > AssetBundles > Simulation Mode (uncheck) 3. Go to - Assets > AssetB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Camera.current returns null when Camera.targetTexture is set to null in OnPostRender
- Crash on BaseHierarchyProperty::Next when opening a specific project
- Shader Compilation for projects with lots of Shaders can be slow (i.e. VFX Graph asset heavy projects)
- The Editor hangs when opening a project that uses local packages and Version Control
- Area Light is culled when Camera Frustrum is outside the lights range