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0
votes
Not Reproducible

[AssetBundles] The editor can create AssetBundles that are too large for...

Asset Bundles

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May 04, 2020

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Version/s: 2018.4, 2018.4.22f1, 2019.3

Reproduction steps: 1. Open attached project ("FourGigResources.zip") 2. Create AssetBundle (Top menu->Bug->Create many files, gener... Read more

0
votes
Fixed

[Android] Assets from AssetBundles are not loaded when AssetBundle is lo...

Asset Bundles

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Feb 18, 2020

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Version/s: 2018.4.4f1, 2018.4.14f1, 2019.4, 2020.2

Steps to reproduce: 1. Open users attached project in the email "AssetScriptableImporter.zip" 2. Delete the Assets/StreamingAssets/C... Read more

4
votes
Not Reproducible

Texture maps are not applicable to the material when Scene is loaded fro...

Asset Bundles

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Feb 07, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1, 2020.2

How to reproduce: 1. Open user's attached 'AssetBundleNormals.zip' project 2. Open 'DowsnloadScene' Scene 3. Enter Play Mode 4. Sele... Read more

0
votes
Duplicate

[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as...

Asset Bundles

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Feb 26, 2020

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Version/s: 2019.2, 2019.3, 2019.3.2f1

How to reproduce: 1. Open the attached project 2. Add the "BundleBuild.cs" script to the project 3. Assets > Build AssetBundles 4. O... Read more

3
votes
Fixed

GetPreloadData crash when loading Asset Bundles

Asset Bundles

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Mar 17, 2020

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Version/s: 2018.3, 2018.3.8f1, 2020.2

Steps to reproduce: 1. Open user-supplied project 2. Run Sample scene 3. Press `prepare` button` and press the `trigger` button Ex... Read more

1
votes
By Design

[Asset Bundles] Font assets are included in every AssetBundle that refer...

Asset Bundles

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Mar 16, 2020

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Version/s: 2017.4, 2018.4.12f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. There is a Font in a project (Assets/Fonts) 3. The Font is referenced by some... Read more

0
votes
Fixed

Particle System materials do not have transparency applied when loaded f...

Asset Bundles

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Mar 31, 2020

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Version/s: 2019.3.0a8, 2019.3.5f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (AssetBundleIssue.zip) 2. Open and Play the 'ParticleAssetBundleScene' to see the e... Read more

7
votes
Active

Necessary shaders are stripped from Asset Bundles when they are not in t...

Asset Bundles

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Apr 27, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.1f1, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "Cubes" 2. Open the "Sample Scene" scene in the Project window 3. Observe the cubes (... Read more

0
votes
Won't Fix

Crash on AssetBundle.LoadFromFile() when the asset has been unloaded usi...

Asset Bundles

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May 03, 2020

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Version/s: 2018.4, 2018.4.21f1, 2019.3, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-12473700.zip' project and load 'SampleScene' scene 2. Enter Play mode 3. Press the '... Read more

0
votes
Fixed

[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...

Asset Bundles

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Apr 07, 2020

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Version/s: 2018.4, 2019.3, 2019.3.0f6, 2020.2

How to reproduce: 1. Open attached project ("ConvexHull.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: No warn... Read more

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