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Asset Bundles are binary different when building them after quitting Unity
Reproduction steps: 1. Download user's attached project "LunaGameStripped", delete the Library folder and open the project 2. Open A... Read more
Asset Bundles fail to load when using async loading methods
How to reproduce: 1. Open 'SampleScene' from attached project 2. Start Play mode 3. In Game window click "Load Broken" 4. Inspect Co... Read more
Textures loaded from Asset Bundles do not show size in the Inspector win...
Reproduction steps: 1. Open the attached project "case_1217392-TextureStreamingAssetBundleIssue-2019.3.zip" 2. In the top menu bar b... Read more
Assigning a referenced asset to a Asset Bundle instead of leaving it as ...
How to reproduce: 1. Open the attached project 2. Make sure the "project/bundles" folder is empty 3. Tests > Build Bundles 4. Check ... Read more
[Android] Assets from AssetBundles are not loaded when AssetBundle is lo...
Steps to reproduce: 1. Open users attached project in the email "AssetScriptableImporter.zip" 2. Delete the Assets/StreamingAssets/C... Read more
Texture maps are not applicable to the material when Scene is loaded fro...
How to reproduce: 1. Open user's attached 'AssetBundleNormals.zip' project 2. Open 'DowsnloadScene' Scene 3. Enter Play Mode 4. Sele... Read more
[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as...
How to reproduce: 1. Open the attached project 2. Add the "BundleBuild.cs" script to the project 3. Assets > Build AssetBundles 4. O... Read more
GetPreloadData crash when loading Asset Bundles
Steps to reproduce: 1. Open user-supplied project 2. Run Sample scene 3. Press `prepare` button` and press the `trigger` button Ex... Read more
[Asset Bundles] Font assets are included in every AssetBundle that refer...
Reproduction steps: 1. Open user's attached project 2. There is a Font in a project (Assets/Fonts) 3. The Font is referenced by some... Read more
Particle System materials do not have transparency applied when loaded f...
How to reproduce: 1. Open user-submitted project (AssetBundleIssue.zip) 2. Open and Play the 'ParticleAssetBundleScene' to see the e... Read more
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