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Loading dependent AssetBundles fails to deserialize some scripts on Stan...
How to reproduce: 1. Open the attached project ("case_1154172-AddressablesTest.zip") 2. Open the repro scene ("TestScene") 3. Build ... Read more
RecompressAssetBundleAsync fails when an AssetBundle with the same name ...
How to reproduce: 1. Open the attached project ("case_1156945-TestAssetBundleRecompress.zip") 2. Open the repro scene ("SampleScene"... Read more
[NestedPrefabs] When building AssetBundles with Nested Prefab, Assets ar...
Reproduction steps: 1. Open "Nested Prefabs.zip" project 2. Open Asset Bundle browser window 3. Build Bundles 4. Notice "child' and... Read more
2D Sprite Prefab Loaded from an AssetBundle loses its Texture reference ...
Steps to reproduce: 1. Open the original project "TestSpriteTextureMissing.zip" 2. Navigate to Project -> Assets -> Scenes and open ... Read more
[macOS][.NET 4.x] Unity Editor crashes when trying to use Custom Cache C...
To reproduce: 1. Download attached “baseplate_with_raksha_source.zip" project and open in Unity 2. Open Preferences window 3. Selec... Read more
[MacOS] The Editor crashes when continuously using UnityWebRequest.SendW...
How to reproduce: 1. Open "SampleScene" Scene in the attached "TestAssetBundleHandlerLeak.zip" Project 2. Enter Play Mode 3. Wait un... Read more
Loading TextMesh Pro prefab from AssetBundle crashes Editor when BuildAs...
How to reproduce: 1. Open attached "project-1167075.zip" project 2. In the Editor select "BuildAB" -> "Build" 3. Enter Play mode 4.... Read more
[AssetBundles] Sprite asset is built into the wrong AssetBundle
Reproduction steps: 1. Open "texturetest.zip" project 2. "Build" -> "AssetBundle" 3. Open the "...\*project folder*\build" folder 4.... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce: 1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip") 2. Select AssetBundle - > Build, notice the m... Read more
New Assets are not included in the Asset Bundle when building an Asset B...
How to reproduce: 1. Open user-submitted project (unityAbTest) 2. Make sure the 'StreamingAssets' folder is empty 3. In the toolbar ... Read more
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