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[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...
Steps to reproduce: 1. Open user-supplied project ("Asset Bundle Recompressor.zip") 2. Download user-supplied Asset Bundle ("Standal... Read more
Audio Asset bundle cant decompress in WebGL
Steps to repro: 1. Open attached project "FirefoxAssetLoadDemo.zip" 2. Delete files in "StreamingAssets" folder 3. Build assets agai... Read more
[Crash] Editor crash when calling StreamedBinaryRead::TransferSTLStyleArray
Steps to reproduce: 1. Open User-supplied project ("TransferSTLArrayCrashBug.zip") 2. Press Play and keep pressing "next" Reproduce... Read more
assetBundle.LoadAsset returns null when the .asset bundle file is in the...
How to reproduce: 1. Open attached project "BugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Console window Ex... Read more
AssetBundles have different AssetFileHash values when built several times
How to reproduce: 1. Open the attached project ("case-1143373-AssetBundleTest.zip") 2. Build the AssetBundles 3. Save the AssetBundl... Read more
Errors are thrown regarding failure to copy DLL (NavMeshComponents.dll) ...
How to reproduce: 1. Open the attached project ("MazeCrusherGame.zip") 2. Open the repro scene ("Mighty Hammer") 3. Make some change... Read more
GameObject::GetComponentIndex crash when entering Play mode after unload...
Steps to reproduce: 1. Open User-supplied project 2. Open Scene "Sample Scene" 3. Enter and exit the Play mode a couple of times Re... Read more
Cache system Caching.IsVersionCached reporting true but Caching.GetCache...
Steps to reproduce: 1. Open attached project 2. Switch to Android platform 3. Play the editor 4. Wait until asset bundle manager rep... Read more
Multiple Assets with the same Name but different Types cannot be individ...
The first Asset of that name in the Manifest can be loaded, but any additional Assets sharing the name (but not type) are not return... Read more
[Android] Setting BuildPlayerOptions.assetBundleManifestPath with append...
How to reproduce: 1. Open attached Unity project 2. Load "StartScene" scene 3. In Menu press Android -> Build Asset Bundles 4. Enter... Read more
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