Search Issue Tracker
Errors appear in the console when remote asset bundles are instantiated
Reproduction steps: 1. Download user's project and open in Unity 2. Enter play mode and wait until loading is finished (remote asse... Read more
'Referenced script missing' warning occurs when frenquently invoke Resou...
When calling Resources.UnloadUnusedAssets and AssetBundle.LoadAssetAsync a lot in the game, sometimes there is 'Referenced script on... Read more
Shader reference from Scene Asset Bundle is different from one obtained ...
Steps to reproduce: 1. Open user-submitted project "DecalAssetBundle.zip" 2. Load Scene Scenes\Example 3. Check out the plane and th... Read more
"manifest.GetAllDependencies" outputs unnecessary AssetBundle dependancies
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Enter Play Mode 3. See Console output ("b,c,b,b") 4. Move "MatWithTexture... Read more
[Android][iOS] Static Combined Meshes don't compress odd dimension verte...
Steps to reproduce: 1. Open user attached project 2. Use the Bundle -> Output option 3. Use WebExtract and binary2text utilities on ... Read more
Prefab's AssetBundle dependency fails to update after changing assetBund...
How to reproduce: 1. Download and open user's attached repro project "ABTest.zip" 2. In the project open a scene called "Main", then... Read more
LoadAssetAsync returns a prefab without components
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe the logcat and notice that an object ... Read more
Serialized asset is null when loaded from bundle after using Resources.U...
To reproduce: 1. Open attached project "UnloadBugTest.zip" 2. Open "SampleScene.unity" scene 3. Build MacOS Standalone 4. Open built... Read more
[Editor, Serialization] AssetBundle.LoadAssetAsync() corrupting last Ass...
Steps: 1. Open attached project ("TestDeserializationError.zip") 2. Open scene "TestDeserializationError1" 3. Enter Play mode 4. In ... Read more
[AssetBundles] Building AssetBundles on iOS and Android throws errors
How to reproduce: 1. Open the attached project 2. Switch platform to iOS or Android 3. Build AssetBundles by pressing on one of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- ArgumentOutOfRangeException error is thrown when selecting a message printed in the Console with specific string
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source