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Loading an assetbundle with a GameObject that uses MonoBehaviours in .dl...
I think the solution here involves pairing plugins and asset bundles - the user needs the plugin to unpack the DLL then the asset bu... Read more
Scene Async Load Is Not Async [To be broken into smaller more specific t...
Loading a scene asynchronously doesn't appear to be asynchronous. This has been tested loading a scene with around 10,000 cubes both... Read more
Memory leak when building AssetBundles
Reproduction steps:1. Open project “MakeBundleTestOH.zip”2. Click “Test\MakeBundle” through the Main menu3. Open the Activity Monito... Read more
Assetbundle is not loaded correctly when they reference a script in cust...
Steps to reproduce:1. Open "Fogbuzz issue 1143071" from Own Cloud link2. Navigate to the buildWithoutDLL folder and open "Beweegvloe... Read more
Unable to build asset bundle when using CalculateSceneDependencyData() m...
Reproduction steps:1. Open the “TestProject-With-AssetBundleBug” Project2. Open the “Assets/Investments/01_OlimpiaPort.unity” Scene3... Read more
Loading Asset Bundle, which has renamed script, loses references to that...
How to reproduce:1. Download AssetBundles demo project http://files.unity3d.com/vincent/assetbundle-demo/users_assetbundle-demo.zip2... Read more
Asset Bundle is not created when attempting to click away in the Preview...
Steps to reproduce: Create a new project Create a new material Scroll to the bottom of the Inspector to locate the Asset Bundle assi... Read more
Loading.LockPersistentManager object lock impacts performance during Ass...
Loading.LockPersistentManager object lock impacts performance during AssetBundle.LoadAssetAsync operation. Developers suggested defe... Read more
[AssetBundle] Wrong dependencies are recorded in a manifest file
This Zendesk ticket (see bottom of comments) has a lot more detail. We never solved this one. An AssetBundle manifest file gets wron... Read more
[Asset Bundles] Lag while loading big textures from asset bundles asynch...
Steps to reproduce:1. Open attached project2. Build the asset bundles: menu Swing > Build AssetBundles (ChunkBasedCompression)3. ... Read more
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