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0
votes
Fixed

AppDomain is unloaded when a an asset, referencing another bundle's asse...

Asset Bundles

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Jul 03, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1. Download and open the latest attached project(AssetLoadRepro.zip) 2. Build assetbundles with Assets/Build Ass... Read more

2
votes
Won't Fix

Nested custom Type will always be null, when the assetbundles containing...

Asset Bundles

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Jul 06, 2017

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Version/s: 5.5.3f1

Steps to reproduce: 1. Download and open the project "Project-2.zip" 2. Enter Playmode or Build for Standalone and Run 3. Press on-s... Read more

5
votes
Duplicate

All static fields are set to null after AssetBundle.LoadAllAssets<TextAs...

Asset Bundles

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Jul 09, 2017

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Version/s: 5.6.2f1

Reproduction Steps. 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. Expected Result: No errors Actual Result:... Read more

4
votes
By Design

Dependencies in Asset Bundle Manifests are absolute paths

Asset Bundles

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Jul 11, 2017

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Version/s: 5.6.2f1

Asset bundle's dependencies are stored as absolute paths to bundles instead of bundle names. Steps to reproduce: 1. Open User's pr... Read more

3
votes
Won't Fix

x86 Build crashes when trying to async load a large scene from bundles w...

Asset Bundles

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Jul 04, 2017

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Version/s: 5.6.1f1

Some notes: - It always crashes on some PCs and never on others - x64 build never crashes (even with Intel HD) - Editor never crashe... Read more

0
votes
Fixed

Calling BuildPipeline.BuildAssetBundles() from IPreprocessBuild.OnPrepro...

Asset Bundles

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Jul 10, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached project 2. Try to build for Windows standalone -Crash Result: On build IPreprocessBuild.OnPre... Read more

2
votes
Fixed

[Regression] Editor crashes on ShaderVariantCollection::GetShaderKeyword...

Asset Bundles

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Jul 18, 2017

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Version/s: 2017.2.0b3

Steps to reproduce: 1. Open attached project "932299.zip" 2. Press on "Build/Build Windows" menu item *asset bundle containing shade... Read more

0
votes
Fixed

Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...

Asset Bundles

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Jul 17, 2017

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Version/s: 5.5.2p4

3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce: 1. Open Us... Read more

0
votes
Fixed

Misleading error when Asset is marked for the same Bundle twice

Asset Bundles

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Jul 19, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open QA attached project "AssetBundleTest.zip" 2. Open script inside Editor folder 3. Inspect that Asset is m... Read more

0
votes
Fixed

If a Sprite Atlas and the Sprites it uses are in different Asset Bundles...

Asset Bundles

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Jul 21, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open "Sprite Atlas Problems.zip" project 2. Open the "Test" Scene 3. Enter Play Mode Expected Result: The A... Read more

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