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"The referenced script on this Behavior is missing!" warning is displaye...
To reproduce: 1. Open the project, attached by user 2. Open "SampleScene" scene if not open 3. Go to Assets -> AssetBundles and unc... Read more
Custom shaders are being included in the AssetBundles even if they are i...
Reproduction Steps: 1. Open User's project 2. Notice that "BundleSource/TextureCube/textured_cube" is included to "textured_cube" As... Read more
Asset Bundle name is not saved when setting it in the imported asset
To reproduce : 1. Open project attached by user 2. In asset folder right click mouse and select import new asset 3. Select "texture.... Read more
AssetBundle Loads gameObject with weird Shading, materials missing
Steps to reproduce: 1. Open attached project, AssetBundleTest Scene. 2. Select GameObject and input your own File path for "testbun... Read more
Assetbundles are not being rebuilt due to changes in "Always Included Sh...
Reproduction Steps: 1. Open User's project 2. Delete all AssetBundles in "StreamingAssets/GeneratedBundles" 3. Make Sure that "Alway... Read more
"Build settings" error when loading scene with non case sensitive name f...
Reproduction Steps: 1. Import attached project. 2. Open "start" scene. 3. Enter Play mode. 4. Select "Case unsensitive scene name" ... Read more
[AssetBundles] Lighting in terrain lost when loading a scene with lightm...
Steps to reproduce: 1) Download attached project 'zProject_103983_2.zip' and open in Unity 2) Open scene 'GameEntry' and press Play... Read more
Shader Normal map not being loaded with AsssetBundle correctly
Steps to reproduce: 1. Open user attached project 2. Open "BundleView" scene 3. Enter PlayMode and observe both Cylinders look the ... Read more
Overwriting ShaderVariant Collection destroys its AssetBundle reference
Steps to reproduce: 1. Open QA attached project 2. Select "NewShaderVariants" file in Project view 3. Set "AssetBundle" to shaders o... Read more
Pre-compiled shader doesn't change Asset Bundle's hash when built in oth...
How to reproduce: 1. Open user provided project in 5.3.7 2. Build asset bundles 3. Notice the hash of the bundles 4. Repeat the proc... Read more
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