Search Issue Tracker
9
votes
Fixed
Flickering/frozen textures when AR Occlusion manager is disabled
Reproduction steps: 1. Download and open the attached "ar-depth-occlusion-ios-bug.zip" project 2. Build and deploy the project to iO... Read more
3
votes
By Design
[Mobile] ARTrackedImage is added/removed multiple times when scanning an...
Reproduction steps: 1. Open the user's attached project "ARTrackedImageFlicker.zip" 2. Go to Assets/Targets and open the first image... Read more
1
votes
Duplicate
[iOS] Depth texture incomplete on iOS when XrCpuImage.Transformation.Non...
Reproduction steps: 1. Download and open the attached "TestDepthFlipY.zip" project 2. Build and deploy the project to iOS 3. Observe... Read more
5
votes
Fixed
[Android]Build fails when using ARCore XR Plugin and Build App Bundle (G...
Reproduction steps: 1. Load the users attached project "Prj_ARCoreXR_Builds.zip" 2. Open Build Settings 3. Check Build App Bundle (G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window