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Reproduction steps: 1. Download and open the attached "ar-depth-occlusion-ios-bug.zip" project 2. Build and deploy the project to iO... Read more
Reproduction steps: 1. Open the user's attached project "ARTrackedImageFlicker.zip" 2. Go to Assets/Targets and open the first image... Read more
Reproduction steps: 1. Download and open the attached "TestDepthFlipY.zip" project 2. Build and deploy the project to iOS 3. Observe... Read more
Reproduction steps: 1. Load the users attached project "Prj_ARCoreXR_Builds.zip" 2. Open Build Settings 3. Check Build App Bundle (G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
- Cannot build projects when installing custom packages with names ending in '.framework'
- [HDRP] Visual glitching appear in Game view after selecting a GameObject from Hierarchy searching results whilst "Fog" Volume Override is enabled
- [URP] UnityEngine.GUIUtility:ProcessEvent method throws errors for each action in the Editor when a "Renderer Feature" with the "AfterRenderingPostProcessing" event exists in the project