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Animation window lags when rotating gameobjects in animation mode
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Open Animation Window 4. Select any gameobject under the Pri... Read more
Severe lag in animation window in Unity 5.x
To reproduce: 1. Open attached project 2. Open TestScene 3. Select any cube in scene 4. Press record in animation 5. Change rotati... Read more
Impossible to move few Animation Events at once on timeline of animation...
How to reproduce: 1. Open the attached project"AnimationEvent" 2. Open "test" scene (which has Empty GameObject, created Animation w... Read more
[Layout] Scroll/scale bar in Animation Editor is inconsistent
I'm reviving this bug, as it's still pretty relevant. The main issue with the scrolling in the Animation window is: (see the attach... Read more
Saving the scene resets the animation window vertical zoom and scroll po...
Repro steps: 1. Open the animation window. 2. Select "Cube" in the hierarchy and the "First" animation clip. 3. Change the vertical... Read more
Right clicking animation curve keys should check if in curve area rect
Right now context menu is shown when releasing the mouse button, which means you can do this: 1. Right click a key. 2. Drag outside ... Read more
Asserts in Animationview when game objects have identical names
This should produce in console: "SyncDrawOrder: m_DrawOrder.Count != m_AnimationCurves.Length 15!=1" Read more
Creating a prefab while the record button is pressed in the animation wi...
Steps to reproduce : - create a sphere - open the animation window and press record - save the clip - drag the sphere from Hierarch... Read more
Animation. Parameters of Animator component shouldn't be animatable
Steps: 1) Open Editor 2) Open Animation window (Ctrl 6) 3) Create some object (e.g. Cube). 4) Add Animator component to this object ... Read more
Animation window doesn't rename properties
Select a property. Single click on a Animation property. Wait. GUI let's you rename anything. But does not actually rename. Read more
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