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[State Machine] Animator's Sub-State Machine transitions added to Base L...
How to reproduce: 1. Open the attached user's 'AnimTransitionBug.zip' project 2. Open Assets -> Content -> Characters -> Players ->... Read more
[Animation]Legacy Animation does not record Euler Angles rotation changes.
Reproduction steps(5.3-5.4): 1) Open attached project and test scene. 2) Select cube in the scene view, notice it uses legacy Animat... Read more
StateBehavior OnStateMove override prevents the animation
How to reproduce: 1. Open the attached project 2. Open and play Main scene 3. Click button on the left (it doesn't stretch- doesn't... Read more
[Playable] GetCurrentAnimatorStateInfo not working
Download and import "Mecanim Example Scenes" from the AS. Copy attached PlayAnyControllerAsPlayable.cs into imported project. Open "... Read more
[Animation] Inspector window flickers on resizing when Transition state ...
Inspector window flickers on resizing when Transition state is selected in Animator. Steps to repro: 1. Open the attached project. ... Read more
[Docs] Clicking on doc button in Inspector opens a "missing page error"...
How to reproduce: 1. Create a new Project or open an existing one 2. Create and select a new Animation Controller 3. Right-click on ... Read more
GameObject is not animated when the Animator Component is enabled during...
How to reproduce: 1. Open the attached "1263490_AnimatorCullCompletely.zip" project 2. Open the "SampleScene" Scene 3. Select the "A... Read more
Changing frame range of a clip throws warnings
When trying to arrange the frame range of a clip in the Animation Inspector, warnings come up Repro steps: 1. Choose an animation 2... Read more
Animator Controller leaks data when States are created and then deleted
Reproduction steps: 1. Open attached project "1194086_animation_controller" 2. From the File Explorer, open "New Animator Controller... Read more
[Animation] Animator resets object to a state which was set on initializ...
Steps to reproduce: 1. Open the attached project 2. Open 'Test' scene 3. Enter Play mode --- Scale of 'GameObject' is (0,0,0) 4. Ena... Read more
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