Search Issue Tracker
[Batchmode] The Editor executes code that is not relevant to the target ...
Reproduction steps:1. Make a Batchmode build for the iOS Build Platform2. Observe the logs Actual result: Some code execution specif... Read more
[Android] The y-value of Input.mouseScrollDelta is positive when scrolli...
Reproduction steps:1. Open the attached “IN-133496“ project2. Build and Run the Android Player3. Connect a USB or Bluetooth mouse to... Read more
[Android][Gradle] CompileSdkVersion is incorrectly deprecated
After the AGP upgrade to 8+, I incorrectly deprecated CompileSdkVersion, confused by the deprecation of other {{{}Version{}}} attrib... Read more
[Android] Fix profiling during early application startup to match other ...
OverviewCurrently, Android profiling only starts after the first frame has occurred, which is inconsistent with other platforms. Ste... Read more
Builds fail with “CommandInvokationFailure: Gradle build failed” error w...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles” and switch to Android Platform3. Build the pr... Read more
Android Foreground Service restarts and a notification reappears when th...
Steps to reproduce:1. Open the attached “IN-136128” project2. Build and Install the Android Player3. Make sure to enable notificatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs