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0
votes
By Design

[Android] Unable to input text into Input Field when using a gamepad on ...

Android

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Jul 10, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Download and open the attached project: "Bug-InputField-GamePad.zip" 2. Build and install it on an Android de... Read more

0
votes
Fixed

Android does not resume properly when coming back from an activity on sa...

Android

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Apr 30, 2014

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Version/s: 4.5.0f1

Some parts of the project stop working (animations) when application comes back from an activity (google play store) on Samsung Gala... Read more

0
votes
By Design

[Android] Unable to build a specific project due to errors related to Go...

Android

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Aug 11, 2020

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Version/s: 2020.1, 2020.1.1f1, 2020.2

Steps to reproduce: 1. Open user's attached project "2048 Tutorial.zip" 2. Build it on Android 3. Notice that the build fails Expec... Read more

0
votes
By Design

[Android] Cannot reference files that are inside Plugins/Android/subfolder

Android

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Oct 15, 2018

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Version/s: 2018.1.0b1, 2018.2.11f1

Steps to reproduce: 1. Open user attached project 2. Select "ReferencesInsidePlugins" game object 3. In the inspector view, on the F... Read more

1
votes
Fixed

[Android] App crashes with FATAL EXCEPTION: CameraBackground error when ...

Android

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Jul 11, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.2

Reproduction steps: 1. Open the attached user's project "Dice.zip" 2. Switch the Platform to Android 3. Build for Android 4. Enable ... Read more

5
votes
Not Reproducible

[Android] InputField.onEndEdit is not called when turning off the TouchS...

Android

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Apr 07, 2020

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Version/s: 2017.4, 2019.3.6f1, 2020.2

Steps to reproduce: 1. Open user's attached project "inputFieldTest3.zip" 2. Build it on Android 3. On the devices press on the Inpu... Read more

0
votes
Fixed

Shaders should not be cached on Vivante GC1000

Android

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Jan 18, 2014

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Version/s: 4.3.3f1

Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more

3
votes
Not Reproducible

The game objects are black when Baked Global Illumination is checked aft...

Android

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Jul 10, 2019

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Version/s: 2019.2.0b7, 2019.3

To reproduce: 1. Open attached project ( LightBakeTest.zip ) 2. Make sure the Baked Global Illumination is checked in the lightning ... Read more

1
votes
By Design

EventSystem.current.IsPointerOverGameObject() never returns true on Android

Android

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Oct 12, 2014

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Version/s: 4.6.0b20

EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there. Read more

0
votes
Duplicate

"Install with Unity Hub" link from Build Settings doesn't check submodul...

Android

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Dec 01, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0b1

Steps to reproduce: 0. Make sure your editor installation doesn't have Android Build module already installed 1. Create new project ... Read more

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