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NavMeshPath sometimes returns bad paths when using Obstacle Carving
How to reproduce the issue: 1. Open the attached project 2. Open the "NavBug" scene 3. Enter Play mode 4. Navigate to the area with ... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce: 1. Open the attached "case_1404634" project 2. Enter the Play Mode in the "UnloadScene" Scene 3. Open the "Window ... Read more
[Remote Config] User isn't notified about settings/ rules getting discar...
User isn't notified about current settings or rules getting discarded when changing the Environment or closing the Remote config win... Read more
[NavMesh] NavMesh fails to create all portals connecting two tiles when ...
To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City 2. Observe the area between two Nav Mesh Ob... Read more
API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...
Repro steps: 1. Open attached project 2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies 3. ... Read more
Trajectory of the path is re-calculated incorrectly when using NavMeshSu...
Reproduction steps: 1. Open the attached project ("case_1263441-Pathfinding.zip") 2. Open the repro scene ("Test") 3. Enter Play Mod... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
Carve Hull is rotated when changing Nav Mesh Obstacle box shape size
Steps to reproduce: 1. Open attached “CarveHull.zip” Unity project 2. Open “Scene” scene 3. Select “Carving Rotated” object in Hiera... Read more
NavMesh Agent is still considered on OffMesh Link at 0 position X
Reproduction steps: 1. Download "Test.zip" project and open in Unity 2. Open "ObstacleTest" scene 3. Select "Guy" in Hierarchy and s... Read more
The navigation system returns an incorrect path when links are involved
How to reproduce: 1. Open project "Test.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. In the Hierarchy window sele... Read more
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