Search Issue Tracker
Nav Mesh Agent teleports when colliding with Nav Mesh Obstacle
Reproduction steps: 1. Open Scene "SampleScene" in project "1363687.zip" 2. Enter Play Mode 3. Observe the Game view Expected resu... Read more
Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...
Reproduction steps: 1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip" 2. Enter the Play mode 3. Observe the Game Vie... Read more
[OSX] Fatal Error when importing a project with invalid package dependen...
Steps to reproduce: 1. Open attached "package-cocktail.zip" Unity project 2. Press "Retry" in the Unity Package Manager Error dialog... Read more
NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...
How to reproduce: 1. Open the user attached "AssetGroupOcclusionCulling.zip" project 2. Open Window -> Asset Management -> Addressab... Read more
The navigation system returns an incorrect path when links are involved
How to reproduce: 1. Open project "Test.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. In the Hierarchy window sele... Read more
Empty debug log warning whenever a certain tree prototype asset is loaded
How to reproduce: 1. Open the user attached project 2. Open the console Expected result: Empty console Actual result: An empty warn... Read more
Transform miscalculation when using NavMeshBuildSource with ModifierBox ...
How to reproduce: 1. Open the user attached "NavMeshModifierBox.zip" project 2. Open the "SampleScene" Scene found in the "Scenes" f... Read more
[NavMeshSurface] Trees placed on Terrain are not taken into account when...
How to reproduce: 1. Open the attached project (TreeTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-cl... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce: 1. Open the attached “OG NavMesh Test.zip” project 2. Open the “SampleScene” Scene 3. Select the GameObject "Agent... Read more
Navmesh.Raycast returns wrong position when NavMesh is generated in x,y ...
How to reproduce: 1. Open the attached project "NavMeshRayCastBug_19_4_2.zip" 2. Open Assets/Scenes/SceneZup.unity 3. Open Window>AI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application