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Edit Surface Volume handles are dislocated in space
Edit Surface Volume handles are in random locations in space To reproduce: 1. Open attached project 2. Open Untitled.unity scene 3.... Read more
NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink
hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMesh... Read more
Disabling auto repath still finds new path to destination around obstacles
1) Download and open project 2) Open scene Test1 3) Run scene and notice that when the capsule reaches the second plane, 3 cubes app... Read more
Nav mesh generation does not consider colliders (without renderers)
To reproduce: 1. Add a box object to any navmesh 2. Remove the renderer component off the box 3. Make the box Static 4. Bake Navigat... Read more
Agent cannot pass through a passable area when Carving Obstacles are nearby
http://screencast.com/t/QguCezuU To reproduce: 1. Open attached project 2. Open NavMeshIssue scene 3. Enter play mode 4. Drag around... Read more
NavMesh is not fully generated for spherical objects
Steps to reproduce: 1. Create a new project 2. Create a sphere object in the scene 3. Increase it's size 4. try to bake navigation ... Read more
[Surface] "Bake all" bakes only currently selected object if first you b...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane(1) 4. Bake 5. Clear 6. Bake all 7. Notice that only this obj... Read more
NavMeshSurface does not bake certain places if the surface area is not c...
NavMeshSurface does not bake certain places if they are not encompassed enough by the surface area. This only happens when the cente... Read more
When Destination is far away from the NavMesh, the agent does not go to ...
To reproduce the issue follow the steps: 1. Open attached "New Unity Project 9 - AI Test" project 2. Open "Untitled" scene 3. Enter ... Read more
All about bugs
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Latest issues
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