Search Issue Tracker

0
votes
Fixed

Edit Surface Volume handles are dislocated in space

AI

-

Dec 01, 2015

-

Version/s: 5.4.0a4

Edit Surface Volume handles are in random locations in space To reproduce: 1. Open attached project 2. Open Untitled.unity scene 3.... Read more

0
votes
Fixed

NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink

AI

-

Jul 27, 2015

-

Version/s: 5.2.0b4

hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMesh... Read more

0
votes
Won't Fix

Disabling auto repath still finds new path to destination around obstacles

AI

-

Jul 31, 2015

-

Version/s: 5.1.2p2

1) Download and open project 2) Open scene Test1 3) Run scene and notice that when the capsule reaches the second plane, 3 cubes app... Read more

0
votes
By Design

Nav mesh generation does not consider colliders (without renderers)

AI

-

Mar 12, 2012

-

Version/s: 3.5.0f5

To reproduce: 1. Add a box object to any navmesh 2. Remove the renderer component off the box 3. Make the box Static 4. Bake Navigat... Read more

0
votes
Fixed

Agent cannot pass through a passable area when Carving Obstacles are nearby

AI

-

Aug 19, 2015

-

Version/s: 5.1.2f1

http://screencast.com/t/QguCezuU To reproduce: 1. Open attached project 2. Open NavMeshIssue scene 3. Enter play mode 4. Drag around... Read more

0
votes
By Design

NavMesh is not fully generated for spherical objects

AI

-

Jan 24, 2017

-

Version/s:

Steps to reproduce: 1. Create a new project 2. Create a sphere object in the scene 3. Increase it's size 4. try to bake navigation ... Read more

0
votes
Fixed

[NavMesh] [Bake] Holes left in the navmesh

AI

-

Mar 09, 2016

-

Version/s: 5.3.2p1

Read more

0
votes
Fixed

[Surface] "Bake all" bakes only currently selected object if first you b...

AI

-

Dec 14, 2015

-

Version/s: 5.4.0a6

To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane(1) 4. Bake 5. Clear 6. Bake all 7. Notice that only this obj... Read more

0
votes
Fixed

NavMeshSurface does not bake certain places if the surface area is not c...

AI

-

Dec 01, 2015

-

Version/s: 5.4.0a4

NavMeshSurface does not bake certain places if they are not encompassed enough by the surface area. This only happens when the cente... Read more

0
votes
Fixed

When Destination is far away from the NavMesh, the agent does not go to ...

AI

-

Sep 15, 2015

-

Version/s: 5.3.0a3

To reproduce the issue follow the steps: 1. Open attached "New Unity Project 9 - AI Test" project 2. Open "Untitled" scene 3. Enter ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.