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votes
Active

Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...

AI

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Sep 08, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip" 2. Enter the Play mode 3. Observe the Game Vie... Read more

0
votes
Fixed

[OSX] Fatal Error when importing a project with invalid package dependen...

AI

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Sep 21, 2021

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Version/s: 2021.2.0a18, 2022.1

Steps to reproduce: 1. Open attached "package-cocktail.zip" Unity project 2. Press "Retry" in the Unity Package Manager Error dialog... Read more

0
votes
Fixed

NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...

AI

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Oct 02, 2021

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Version/s: 2019.4, 2019.4.20f1

How to reproduce: 1. Open the user attached "AssetGroupOcclusionCulling.zip" project 2. Open Window -> Asset Management -> Addressab... Read more

1
votes
Active

NavMeshObstacles cause dead zones in the NavMesh pathing

AI

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Oct 06, 2021

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Version/s: 2020.3, 2021.1, 2021.1.11f1, 2021.2, 2022.1

How to reproduce: 1. Open project "NavMeshTest.zip" 2. Open the Navigation window (Window>AI>Navigation) 3. Choose the Bake tab and ... Read more

1
votes
Fix In Review

The navigation system returns an incorrect path when links are involved

AI

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Oct 15, 2021

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Version/s: 2020.3, 2020.3.11f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open project "Test.zip" 2. Open "SampleScene" Scene (Assets>Scenes>SampleScene) 3. In the Hierarchy window sele... Read more

0
votes
Fixed

Empty debug log warning whenever a certain tree prototype asset is loaded

AI

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Oct 26, 2021

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Version/s: 2021.2.0a1, 2021.2.0f1

How to reproduce: 1. Open the user attached project 2. Open the console Expected result: Empty console Actual result: An empty warn... Read more

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