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1
votes
Fixed

Crash on rasterizeTri when Static Batching passes invalid Mesh data into...

AI

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Feb 17, 2021

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Version/s: 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Open scene "LoadBundleScene" 3. Enter Play Mode and wait for some time (c... Read more

0
votes
Active

NavMeshSurface shows different result compared to Navigation system NavM...

AI

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Mar 19, 2021

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Version/s: 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "Sample Project" 2. Open "SampleScene" scene (Assets/Scenes/SampleScene) 3. Open Na... Read more

0
votes
Fixed

For some positions of maxDistance NavMesh.SamplePosition returns a point...

AI

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Mar 30, 2021

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Version/s: 2020.2, 2020.3, 2020.3.0f1, 2021.1, 2021.2

Repro steps: 1. Open attached project "NavMeshIssue" 2. Open scene "NavMeshIssueTest" 3. Enter Play Mode 4. Open the Console Actual... Read more

4
votes
Fixed

Crash with ComputeTileMeshJob when generating Navmesh

AI

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Apr 15, 2021

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Version/s: 2019.4.20f1, 2019.4.24f1, 2020.2.1f1, 2021.1.0a8, 2021.2

While generating NavMesh in game / on runtime, crash happens at ComputeTileMeshJob (Windows and Mac Editor). Reproducible with: 201... Read more

0
votes
Not Reproducible

[XR][AI] ~0.3ms stall in the main thread in Semaphore.WaitForSignal call...

AI

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Feb 17, 2021

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Version/s: 2020.1.3f1, 2020.2, 2020.3, 2021.1, 2021.2

Repro steps: 1. Open the attached project 2. Make sure Development Build and Connect to Profiler options are turned on 3. Build and ... Read more

0
votes
Fixed

Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" a...

AI

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Apr 21, 2021

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Version/s: 2020.2.0b10, 2020.3, 2021.1, 2021.1.3f1, 2021.2

Reproduction steps: 1. Open attached project "NavMeshObstacleOverlap.zip" and scene "SampleScene" 2. In Hierarchy window, select "Na... Read more

1
votes
Fixed

[WebGL] Index out of bounds exception is thrown when loading a NavMesh

AI

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Apr 28, 2021

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Version/s: 2019.4, 2019.4.23f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Open the built WebGL Player on a browser 4. Inspect the Deve... Read more

6
votes
Active

Path is impassible for the Agent when multiple lines connecting obstacle...

AI

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May 11, 2021

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Version/s: 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "NavMeshComponents-master" project 2. Open the "3_free_orientation" Scene 3. Enter the... Read more

0
votes
Active

Crash on NavMeshTileData::Transfer<SafeBinaryRead> when opening a projec...

AI

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Jun 12, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0a20

Reproduction steps: 1. Open the user's attached project 2. If the project doesn't crash, open scene "SampleScene" -- observe crash ... Read more

0
votes
Active

Nav Mesh Agent teleports when colliding with Nav Mesh Obstacle

AI

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Sep 07, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open Scene "SampleScene" in project "1363687.zip" 2. Enter Play Mode 3. Observe the Game view Expected resu... Read more

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