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0
votes
Won't Fix

NavMeshAgent path to object with a collider glitches if moved in the sce...

AI

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Oct 14, 2016

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Version/s: 5.5.0b6

Steps to reproduce: 1.Download and open attached project in the edit 2.Hit play 3.When the cylinder reaches the cube, move cylinder ... Read more

0
votes
By Design

[NavMeshAgent] Game object sticks to the obstacles while dragging in the...

AI

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Oct 14, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. Open the attached project 2. Open the ad.scene.unity scene(Assets -> Adomas work ->ad.scene.unity scene) 3. P... Read more

0
votes
Won't Fix

NavMeshAgent's path glitches when turning where 2 platforms connect

AI

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Sep 30, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Download and open attached project 2. Observe the route the Cylinder game object takes through the scene view... Read more

0
votes
By Design

Navmesh bakes between and inside custom cube objects with Box Collider c...

AI

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Oct 04, 2016

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Version/s: 5.4.0f3

Repro steps: 1.Open "BugDemo.zip" project 2. Load "NavmeshWth" scene 3. Go to Navigations window and rebake the scene Actual: Navme... Read more

0
votes
Duplicate

NavMeshAgent jitters while moving through nav mesh

AI

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Sep 01, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project 2. Run scene and notice how "Actor" agent jitters while moving on NavMesh Note: This ... Read more

0
votes
Fixed

[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame

AI

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Sep 28, 2016

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Version/s: 5.4.0f3

A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more

0
votes
Fixed

[NavMesh] [Bake] Regions of different areas are removed if area is less ...

AI

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Sep 28, 2016

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Version/s: 5.4.1p2

Repro steps: 1. Open "PathError.zip" project 2. Load "Test" scene 3. Open the Navigation window and select the Bake tab 4. Bake Navm... Read more

0
votes
Fixed
0
votes
Fixed

[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...

AI

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Sep 19, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Bake navmesh if needed and notice that there's a thin line wh... Read more

0
votes
Fixed

Active obstacle causes navmesh agent spawn point to be set as destination

AI

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Sep 09, 2016

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Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "GrassShadow" 3. Select "Obstacle" GO and notice that NavMesh Obstacle i... Read more

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