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4
votes
Fixed

Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...

AI

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Apr 25, 2017

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Version/s: 5.6.0f3

How to reproduce: 1. Open the attached "Phobia_5.6" project and "SceneCrash" scene 2. Enter playmode Expected result: Agent moves ... Read more

0
votes
Fixed

NavMeshAgent adds strange ghost rotations

AI

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Apr 25, 2017

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Version/s: 2017.1.0b1

How to reproduce: 1. Open attached project 2. Open scene Behaviour Designer Movement/Scene/Scene.unity 3. Play the scene - Note th... Read more

0
votes
Fixed

Using NavMeshAgent and NavMeshObstacle simultaneously, Y coordinate of t...

AI

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May 12, 2017

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Version/s: 5.5.0p3

To reproduce: 1) Open attached project and scene 2) Play it 3) Select Player object in hierarchy to see its Y value in inspector 4) ... Read more

0
votes
Duplicate

NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...

AI

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May 15, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (TPC.zip) 2. Open "test_scene" scene if not already open 3. Make sure Navigatio... Read more

0
votes
Fixed

NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...

AI

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Jun 04, 2015

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Version/s: 5.0.2p2

How to reproduce: 1. Open attached project 2. Open scene Scenes/BakedPlane.unity 3. Open the Navigation window 4. Play the scene -... Read more

0
votes
Duplicate

CalculatePath() fails to find a path between two valid connected locations

AI

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Jun 21, 2017

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Version/s: 2017.1.0b10

Steps to reproduce: 1. Open the attached project(PathBug.zip) 2. Open the Assets/BadPath.unity scene 3. Play the scene (Ensure the N... Read more

0
votes
Fixed

Walkable area appears in the air in the specific case when slope is incr...

AI

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Jun 28, 2017

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Version/s: 5.5.2p1

Steps to reproduce: 1. Open the attached project 2. Open the NavMesh scene 3. Bake NavMesh 4. Observe the walkable area has appeared... Read more

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