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Addressable Groups are sorted by GUID regardless of set custom order whe...
Reproduction steps:1. Open the attached “AddressableGroups.zip” project2. Open the “Addressable Groups” window (Window > Asset Ma... Read more
[Addressables] The search bar is not clearly visible, and “Missing built...
How to reproduce:1. Open the user’s attached “Addressables_Groups_Menu_Broken.zip” project2. Go to Window > Assets Management >... Read more
Editor freezes when selecting a class that inherits from an Abstract Ge...
Reproduction steps:1. Open the “Crash test” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Click to Crash”... Read more
Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...
Steps to reproduce:1. Open the “IN-16619” project2. Enter Play mode and observe the Console Expected result: Log “False False”Actual... Read more
Comments of "TotalBytes" and "DownloadedBytes" variables are misplaced i...
How to reproduce:1. Open the “Addressables.zip” project2. Open the “DownloadStatus” script3. Observe the comments on the 14th and 19... Read more
Sprite texture is null when read from a SpriteAtlas in an Addressables b...
Reproduction steps:1. Download and extract “ReproProj“2. Open the "SpriteAtlasGenerator" project3. Open the Addressable Groups windo... Read more
UnityEngine.AddressableAssets.InvalidKeyException is thrown when loading...
Reproduction steps:1. Open the user’s attached project2. Enter Play Mode3. Observe the Console Expected result: Unity loads the .uxm... Read more
System.NullReferenceException when building an Addressables Group when u...
Reproduction steps:1. Open the “DOTSWorkspace” Project2. In the top menu select Window > Asset Management > Addresables > G... Read more
[iOS] OutOfMemoryError crash on iOS when loading an addressables Scene
The user was able to reproduce the issue with: 1.19.19 (2021.2.17f1) First few lines of the crash:Crashed: Loading.PreloadManager (S... Read more
AvatarMask changes are ignored when re-building the Default Build Script
How to reproduce:1) Open the attached user project “TestAvatarMaskBuild“2) Open Scene “SampleScene“ (Assets/Scenes)3) Open the Addre... Read more
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