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[Android] [Entities] Build fails with the error “Asset has disappeared w...
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Open the “/Assets/_Scenes/Game.unity” Scene3... Read more
The released assets are not unloaded when Resources.UnloadUnusedAssets i...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Addressables Groups Window (Asset Management > Addresables &g... Read more
NullReferenceException when clicking "Preview" in Addressables window
To reproduce:1. Open attached project2. Open "Addressable assets" window: Window -> Asset Management -> Addressable Assets3. C... Read more
Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:...
How to reproduce:1. Open the “IN_72216” project2. Open the “Play Asset Delivery Assets” and make sure the “Include in Build” is disa... Read more
Textures are duplicated when using Scriptable Build Pipeline
Reproduction steps:1. Open the “TestSBP” project2. In the top menu select Test>Build AB menu item3. In the top menu select Test&g... Read more
[Addressables] Terrain Normal Maps are not loaded when loaded using Addr...
How to reproduce:1. Open the attached "IN-12293" project2. Open the Addressable Groups (Window > Asset Management > Addressabl... Read more
Incorrect dependencies are displayed when "Check Scene to Addressable Du...
Reproduction steps:1. Open the attached project “AtlasTest.zip“2. In the Addressables Analyze window select the "Check Scene to Addr... Read more
Addressable Groups window items do not get sorted
Reproduction steps:1. Create a new project2. Install Addressables package3. Open Addressables Groups window (Window > Asset Manag... Read more
Non deterministic animation data loading from assetsbundle composed of m...
Reproduction steps:1. Open attached project "AssetBundle.zip" and scene "testScene"2. In Project window, open Assets/NewBehaviorScri... Read more
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