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Models have deformations when they are imported from AssetBundle and Opt...
Steps to reproduce: 1. Open users attached project "Demo.zip" 2. Open Addressables window (Window > Asset Management > Addressable A... Read more
Addressables System keeps static references on assets when using additiv...
How to reproduce: 1. Open attached project 2. Build and Run on Windows 64x 3. Open Profiler choose "Memory section" and take memory ... Read more
Addressables fails to build if Dependency is deleted but it is still use...
When attempting to Build our Addressable Asset Bundles Unity started throwing 'ArgumentException: Path is empty.' and 'FileNotFoundE... Read more
[Addressable Assets] AssetReferenceDrawer does not support Undo.
After selecting an item using the AssetReferenceDrawer it is not possible to revert the change through Undo (Edit/Undo). Read more
[Addressables] ContentPipeline.BuildAssetBundles will corrupt Scriptable...
Steps to reproduce: 1. Open user attached project 2. Observe that AddressableAssetsData has all non-null values 3. Run "BUILD/Build ... Read more
NullReferenceException when clicking "Preview" in Addressables window
To reproduce: 1. Open attached project 2. Open "Addressable assets" window: Window -> Asset Management -> Addressable Assets 3. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
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