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Addressables System keeps static references on assets when using additiv...
How to reproduce: 1. Open attached project 2. Build and Run on Windows 64x 3. Open Profiler choose "Memory section" and take memory ... Read more
Addressables fails to build if Dependency is deleted but it is still use...
When attempting to Build our Addressable Asset Bundles Unity started throwing 'ArgumentException: Path is empty.' and 'FileNotFoundE... Read more
[Addressable Assets] AssetReferenceDrawer does not support Undo.
After selecting an item using the AssetReferenceDrawer it is not possible to revert the change through Undo (Edit/Undo). Read more
[Addressables] ContentPipeline.BuildAssetBundles will corrupt Scriptable...
Steps to reproduce: 1. Open user attached project 2. Observe that AddressableAssetsData has all non-null values 3. Run "BUILD/Build ... Read more
NullReferenceException when clicking "Preview" in Addressables window
To reproduce: 1. Open attached project 2. Open "Addressable assets" window: Window -> Asset Management -> Addressable Assets 3. Cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode