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0
votes
Duplicate

NullReferenceException when clicking "Preview" in Addressables window

Addressable Assets

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Jul 14, 2018

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Version/s: 2018.2.0f2

To reproduce: 1. Open attached project 2. Open "Addressable assets" window: Window -> Asset Management -> Addressable Assets 3. Cli... Read more

0
votes
Fixed

[Addressables] ContentPipeline.BuildAssetBundles will corrupt Scriptable...

Addressable Assets

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Jul 25, 2018

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Version/s: 2018.2.0f2

Steps to reproduce: 1. Open user attached project 2. Observe that AddressableAssetsData has all non-null values 3. Run "BUILD/Build ... Read more

0
votes
Fixed

[Addressable Assets] AssetReferenceDrawer does not support Undo.

Addressable Assets

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Aug 22, 2018

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Version/s:

After selecting an item using the AssetReferenceDrawer it is not possible to revert the change through Undo (Edit/Undo). Read more

0
votes
Won't Fix

Addressables fails to build if Dependency is deleted but it is still use...

Addressable Assets

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Dec 12, 2018

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Version/s: 2018.2.17f1

When attempting to Build our Addressable Asset Bundles Unity started throwing 'ArgumentException: Path is empty.' and 'FileNotFoundE... Read more

0
votes
Active

[Addressables] Profile Entries variables are not automatically updated w...

Addressable Assets

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Jan 21, 2019

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Version/s: 2018.3.2f1

How to reproduce: 1. Open tester-submitted project(AddressableVariables) 2. Build Player Content via the 'Addressable Assets' window... Read more

2
votes
Active

Addressables System keeps static references on assets when using additiv...

Addressable Assets

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Apr 12, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run on Windows 64x 3. Open Profiler choose "Memory section" and take memory ... Read more

0
votes
Active

Models have deformations when they are imported from AssetBundle and Opt...

Addressable Assets

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Jun 19, 2019

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Version/s: 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Open users attached project "Demo.zip" 2. Open Addressables window (Window > Asset Management > Addressable A... Read more

0
votes
Fixed

Crash on "GetGfxDevice() should only be called from main thread" when lo...

Addressable Assets

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9 Not reproducible... Read more

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