Search Issue Tracker

0
votes
Active

Addressables System keeps static references on assets when using additiv...

Addressable Assets

-

Apr 12, 2019

-

Version: 2018.3.11f1

How to reproduce: 1. Open attached project 2. Build and Run on Windows 64x 3. Open Profiler choose "Memory section" and take memory ... Read more

0
votes
Active

[Addressables] Profile Entries variables are not automatically updated w...

Addressable Assets

-

Jan 21, 2019

-

Version: 2018.3.2f1

How to reproduce: 1. Open tester-submitted project(AddressableVariables) 2. Build Player Content via the 'Addressable Assets' window... Read more

0
votes
Won't Fix

Addressables fails to build if Dependency is deleted but it is still use...

Addressable Assets

-

Dec 12, 2018

-

Version: 2018.2.17f1

When attempting to Build our Addressable Asset Bundles Unity started throwing 'ArgumentException: Path is empty.' and 'FileNotFoundE... Read more

0
votes
Fixed

[Addressable Assets] AssetReferenceDrawer does not support Undo.

Addressable Assets

-

Aug 22, 2018

-

Version:

After selecting an item using the AssetReferenceDrawer it is not possible to revert the change through Undo (Edit/Undo). Read more

0
votes
Fixed

[Addressables] ContentPipeline.BuildAssetBundles will corrupt Scriptable...

Addressable Assets

-

Jul 25, 2018

-

Version: 2018.2.0f2

Steps to reproduce: 1. Open user attached project 2. Observe that AddressableAssetsData has all non-null values 3. Run "BUILD/Build ... Read more

0
votes
Duplicate

NullReferenceException when clicking "Preview" in Addressables window

Addressable Assets

-

Jul 14, 2018

-

Version: 2018.2.0f2

To reproduce: 1. Open attached project 2. Open "Addressable assets" window: Window -> Asset Management -> Addressable Assets 3. Cli... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.