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[Addressables] Creating new groups will break the Editor and the rest of...
https://fogbugz.unity3d.com/f/cases/1104216/ Read more
Crash when selecting a ScriptableObject asset with a referenced AssetRef...
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select the asset "New Test" Expected result: The ... Read more
Unused shader variants are not stripped when the Addressables are built
How to reproduce: 1. Open the attached project "Addressables" 2. Click Window -> Addressables -> Groups -> Build -> New Build -> Def... Read more
Failed to resolve UnityEditor.GenericMenu:CatchMenu when building Addres...
Reproduction steps: 1. Open the attached project 2. In Window -> Asset Management -> Addressables -> Groups 3. Select Build -> New B... Read more
[Addressables] Bundles get compressed in Android builds
Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more
Player and Editor don't behave the same when creating GameObjects at run...
Reproduction steps: 1. Open the attached "MakeARedCube.zip" project 2. Open and play the Scene "scene" -> note that the cubes are re... Read more
[WebGL] "Unable to open archive file" error is thrown in Build when "Com...
How to reproduce: 1. Open the attached project's Scene labeled "BasicReference" 2. Enter the Play Mode 3. In the Game View, Press th... Read more
Non deterministic animation data loading from assetsbundle composed of m...
Reproduction steps: 1. Open attached project "AssetBundle.zip" and scene "testScene" 2. In Project window, open Assets/NewBehaviorSc... Read more
Crash on "GetGfxDevice() should only be called from main thread" when lo...
How to reproduce: 1. Open attached project 2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9 Not reproducible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection