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A Shadow Caster 2D mesh is never created on GameObjects when they were n...
How to reproduce:1. Open the attached “IN-140706“ project2. Open the “Map“ scene3. Open and observe the Game view output (Window >... Read more
All Tile Palette Brush Pick Overlay's columns can be disabled that leads...
Steps to reproduce: Open the attached project Open the Tile Palette window Click on the button to open the Saved brushes overlay If ... Read more
Missing Tiles are no longer displayed after entering Play mode
Steps to reproduce: Open the attached project Open the SampleScene Observe the Tiles in the Scene Delete the Tile in the Assets fold... Read more
Tile Line brush starting cell gizmo is offset if the grid cell size is n...
Steps to reproduce: Open the attached project Open the SampleScene Select the Grid object and verify that the Grid cell size is unif... Read more
Sprite Renderer is not selectable in Scene view when using a Sprite Shad...
Steps to reproduce: Create a new 2D project Open Package Manager and make sure the Shader Graph and Universal RP packages are instal... Read more
Scene becomes dirty when selecting a Tile Palette cell and then switchin...
Steps to reproduce: Create and open a new 2D project Create and open a new Tile Palette Import any image into the Tile Palette windo... Read more
Unable to delete Tiles from Tile Palette permanently with the Delete key
Steps to reproduce: Create and open a new 2D project Create and open a new Tile Palette Import any image into the Tile Palette windo... Read more
"Render Graph Execution" and "ArgumentException" errors are spammed when...
Steps to reproduce: Create a new 2D URP project In the Hierarchy, create an Empty GameObject In the Inspector, add "Lens Flare (SRP)... Read more
Tile Sprite flickers when scaled to negative values
Reproduction steps:1. Create a new Universal 2D project2. Window > 2D > Tile Palette > Create New Tile Palette > Create3... Read more
[Linux] “Toggle Sprite Editor locks” button icon is blurry in Sprite Edi...
Reproduction steps:1. Create a new Universal 2D project2. Create any Sprite (Create > 2D > Sprite)3. Select newly created Spri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
- Meshes created via InstantiateAsync render at the spawn position when GPU Resident Drawer is enabled