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Sprite Atlas documentation button in the Inspector window leads to 6000....
Steps to reproduce: Create a new Unity project using the Universal 2D template Create a new Sprite Atlas (Assets > Create > 2D... Read more
“InvalidOperationException” and “NullReferenceException” errors are thro...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Tile Palette window (Window > 2D > Til... Read more
MassConfiguration Issues with PhysicsBody
When using PhysicsShape with PhysicsShapeDefinition.startMassUpdate disabled, for the purpose of setting the PhysicsBody.massConfigu... Read more
“Select a “Physics Core Settings 2D” Asset to edit …” text in the Physic...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Settings window (Edit > Project S... Read more
Sprite Atlas textures from all included build scenes persist in Editor m...
Steps to reproduce:1. Open the attached “IN-137457_SpriteAtlasTest.zip”2. Open the “SceneEmpty” scene3. Capture Editor memory with t... Read more
ShadowCaster2D API no longer recognizes the 'useRendererSilhouette' prop...
How to reproduce:1. Create a new 2D Project2. In the MainScene create a new Empty GameObject3. Attach the “Shadow Caster 2D” Compone... Read more
Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple t...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Tilemap”... Read more
Sprite Editor Outline Tool Overlay is not displayed when no Sprite is se...
Reproduction steps:1. Create a new Universal 2D project2. Window > 2D > Sprite Editor3. Observe the Sprite Editor window Actua... Read more
Editing Physics Core 2D settings in project settings window always requi...
Steps to reproduce: Create new project and create new PhysicsCore Settings 2D file in project window In Project Settings, assign it ... Read more
ChainGeometry does not allow 3 vertex buffers even when using "isLoop=tr...
The ChainGeometry type has a minimum limit of 4 vertices when being created. This stops it being used to create a PhysicsChain even ... Read more
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