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22
votes
Fixed

Enabling Non Power of 2 feature in Sprite Import Settings results into U...

2D

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Jul 19, 2017

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Version: 5.6.2p2

How to reproduce: 1. Open the attached "NPOTest" project and "NPOT" scene 2. Go to Project --> Assets folder and select "Sprite" 3.... Read more

21
votes
Fixed

Editor performance degradation when working with big Tilemap

2D

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Nov 07, 2017

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Version: 2017.3.0b2

How to reproduce: 1. Open the "Project.zip" project 2. Open the "MainScene" scene 3. Try painting some tiles into the tilemap Actua... Read more

39
votes
Fix in review

NullReferenceException in Editor: Texture Import Changes cannot be applied

2D

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Jun 17, 2015

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Version: 5.1.0f3

How to reproduce: 1. Open attached project 2. Modify the import settings of CloudParticle.png - Try changing the format, for examp... Read more

0
votes
Active

overrideSprite is being set to null when no longer hovering on Image

2D

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Sep 17, 2018

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Version: 2017.4.10f1

To reproduce: 1. Open my project attached (SpriteOverrideRepro), scene "case_1082037-BugExampleScene" 2. Enter Play mode 3. Click Th... Read more

0
votes
Active

Sprite with SpriteShapeBody Shader gets graphical artifacts when rotatin...

2D

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Sep 11, 2018

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Version: 2018.2.7f1

How to reproduce: 1. Open the attached project 2. Open the Sample Scene 3. In the Hierarchy window select Main Camera then press a b... Read more

0
votes
Active

RectInt.Contains doesn't consider RectInt's width and height being negative

2D

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Sep 10, 2018

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Version: 2017.4.6f1

Repro steps: 1. Open QA attached project "repro_1079566" 2. Open scene "0" 3. Enter Play Mode and observe the Console Expected: Con... Read more

0
votes
Active

Trying to move the green outline on a sprite in the Sprite Editor moves ...

2D

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Sep 04, 2018

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Version: 2018.2.6f1

Repro steps: 1. Open QA attached project 2. Select the "blinky" sprite in the Project Window 3. Open the Sprite Editor 4. Deselect ... Read more

0
votes
Active

[SpriteAtlas] Some Sprite Atlas textures to render are not used from it

2D

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Sep 03, 2018

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Version: 2017.4.10f1

To reproduce: 1. Open project 2. Build and run development build with Autoconnect Profiler and Script Debugging enabled 3. Take Deta... Read more

0
votes
By Design

Dynamic Batch breaks after SpriteRender material's shader is changed bac...

2D

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Sep 01, 2018

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Version: 2018.2.6f1

To reproduce: 1. Open the user's attached project 2. Play the scene 3. Enable the Frame Debugger, there will be two Dynamic Batches ... Read more

0
votes
Fixed

Adaptive tile mode Sprites are not sorted by their Pivot Point

2D

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Sep 03, 2018

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Version: 2018.2.6f1

How to reproduce: 1. Open the user-submitted project 2. Go to Edit -> Settings -> Graphics and observe the Transparency Sort Axis se... Read more

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