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Crash on BucketAllocator::Allocate when opening a project after a failed...
Reproduction steps: 1. Open the attached project “ReproProj” Expected result: The project is opened Actual result: The Editor c... Read more
Crash on mdb_cursor_put when opening a specific project
Reproduction steps: 1. Open the attached project “Office boy.zip” 2. Observe the crash Reproducible with: 2022.2.0a15, 2022.3.1... Read more
Crash on Component_Get_Custom_PropTransform when using MemberwiseClone()...
Reproduction steps: 1. Open the attached project “BugCrashTesting.zip” 2. Open “SampleScene” 3. Enter and exit Play Mode 4. Obse... Read more
Enter/Exit Play mode loading times are a lot longer when a lot of collid...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “PackedScene” scene 3. Enter/Exit the Play mode 4. Obser... Read more
Prefab preview thumbnails are not being rendered when a Project uses HDRP
Reproduction steps: 1. Open the attached "Khaos.zip" project 2. Navigate to the "Adytum" folder ( Assets > Production-Prefabs > Ad... Read more
OnActiveBuildTargetChanged is not called when changing the build platform
How to reproduce: 1. Open the “IActiveBuildTargetChanged“ project 2. Open Build Settings 3. In the Build Settings, select a diffe... Read more
Low opacity Raw Image when using 10-bit 4K HDR Display
How to reproduce: # Open the project "IN-64240_HDRP Multi-Camera UI HDR Tests v1-3" # Open the “Test B” scene # Drag the Game ... Read more
Collision normals are inverted when the Motion Type is set to Kinematic
Reproduction steps: 1. Open the attached "PhysicsSamplesKinematicBug.zip" project 2. Open the "Events - Collisions" Scene ( Assets... Read more
“NullReferenceException: SerializedObject of SerializedProperty has been...
How to reproduce: 1. Create a new project 2. Create an Empty GameObject and add the “Box Collider” Component 3. Make a prefab of ... Read more
[Android] Visual artifacts with specific devices when Graphics API is se...
Steps to reproduce: 1. Open the attached “SkinnedMeshTest” project 2. Assure that in Player → Other Settings → Graphics APIs Vulka... Read more
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