Search Issue Tracker
PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break
To reproduce: 1. Create Mixed Reality (attach the third Vive controller or use a virtual one); 2. Open attached project; 3. Open "R... Read more
Enabling Deep Profile and recording certain function call causes Editor ...
1. Open the attached "ReproFreeze" project and "Test2" scene 2. Go to Window --> Profiler and enable Deep Profile 3. Enter playmode ... Read more
[Mac] Cursor freezes until next click if Color Picker Tool is ended with...
Reproduction Steps: 1. Open new Unity project 2. Select "Main Camera" in Hierarchy 3. Select "Background" color field in Inspector 4... Read more
[Metal] Rendering of the content is partially lost when MSAA is enabled
To reproduce: 1. Open attached project 2. Build it for iOS and make sure that "main" scene is selected in build settings 3. Run buil... Read more
commit text getting clipped in the collab history window
Reproduction steps: 1. Create new project 2. Enable Services and Collab 3. Make the first commit, with a message containing one or ... Read more
GL.Clear ignores current Render Target
Reproduction steps: 1. Open the attached project; 2. Open the StencilTest scene; 3. Open the Frame debugger window; 4. In the scene ... Read more
Editing ScriptableObject externally, its reference in the Editor becomes...
In the editor, after you change a ScriptableObject externally and the changes are imported, other ScriptableObjects will retain a de... Read more
Asset Store Tab stays offline after reload
How to reproduce: 1. Turn off the Internet 2. Open a project(office mode) 3. Observe the warring in Asset Store Tab 4. Turn on the I... Read more
[AssetBundles] OnDisable() is called based on Asset Bundle loading order
Reproduction steps: 1. Open the attached project. 2. Play the "test" scene. 3. Click the left button in the scene. - Console doesn'... Read more
VR Suffers from heavy CPU performance spikes when Realtime GI Lighting i...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch build 4. Connect and observe Profile... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when opening a specific project
- [Android] Particles aren't rendered when the shader "Particle/Standard Unlit" or "Particles/Standard Surface" is used on a Material
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor