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AW Changing key type in the dopesheet does nothing
AW Changing key type in the dopesheet does nothing 1. What happenedCan no longer change the interopation type of a key in the dopesh... Read more
AW parameter errors
AW parameter errors 1. What happenedI'm getting NullReferenceException & ArgumentException errors when adding GO and/or Material... Read more
AW Blendshape errors with "mangagirl"
AW Blendshape errors with "mangagirl" 1. What happenedI get errors adding new animation clip to "mangagirl" character...(int)pose.m_... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
Commands in NetworkBehaviours cannot be used in subclasses of those Netw...
Commands in NetworkBehaviours cannot be used in subclasses of those NetworkBehaviours. From beta forum Read more
AW Error animating Sprite in Curves view
AW Error animating Sprite in Curves view 1. What happenedWhen animating a Sprite property, clicking the Curves view throws an "Argum... Read more
[Layout] Timeline in AW is miscalculated when changing sample values
Timeline in AW is miscalculated when changing sample values When changing sample values for animation clip, the timeline is miscalcu... Read more
Pasting keyframes removes the existing keyframes
Pasting keyframes removes the existing keyframes When pasting multiple keyframes into a property with already existing keyframes, th... Read more
[WP81] Simulator is broken
Built and run an empty project in the editor on WSA platform, an exception appeared in the console. Reproducible only on 5.1.0b5; Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds