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Dark band on the Scene objects when using Deferred rendering and custom ...
How to reproduce:1. Open the attached project "TestingShadow_21_2_0b14.zip" Expected results: No dark band on the Scene objectsActua... Read more
Crash in UnityGfxDeviceWorker when using a RenderTextureSensor
Reproduction steps:1. Open the user's attached project2. Open the 'AgentTrainingScene_1' Scene3. Hit Play4. Observe a crash Reproduc... Read more
"Failed to resolve type 'System.Int32'" error is thrown when AssemblyUp...
How to reproduce:1. Open the attached project "NormcoreAssemblyUpgrade.zip"2. Navigate to Assets folder and right click "MeshMateria... Read more
[Android] Time.deltaTime is not stable when Refresh Rate and target Fram...
Reproduction steps:1. Open the attached user's Unity project "DeltaTimeChecker.zip"2. Build and install the application on a device3... Read more
Higher import time when using Parallel import
Reproduction steps:1. Open the user's attached project2. Right-click on Assets > Textures > Test folder3. Select Reimport4. Op... Read more
Realtime Directional Light Shadow disappears irrevocably when Update Mod...
How to reproduce:1. Open the attached "case_1385583" project2. Open the "OutdoorsScene" Scene3. Enter the Play Mode4. Use WASD keys ... Read more
Adding Cinemachine prod version from disk in package manager results in ...
Steps to reproduce:1. Create a new project2. Open Package Manager (Window -> Package Manager)3. Click the + to open the menu to a... Read more
[M1] switching to OpenGLCore doesn't actually change the active graphics...
Steps to reproduce:1. Open a new project2. Go to Edit -> Project Settings -> Player -> Other Settings3. Uncheck "Auto Graph... Read more
[Networking] UnityWebRequest.SendWebRequest delay occurring in 2019.4.30...
Reproduction steps:1. Open the attached project "PingTest.zip"2. Connect to the South Korea (Or any other far east country) server v... Read more
[macOS] EditorLoop spikes when VSync is enabled
Reproduction steps:1. Download the attached "MacOSPerfTest.zip" project2. Open the profiler window3. Enable VSync in the Game view4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected