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Not all Jobs are terminated before "OnDestroy" is called
Reproduction steps: 1. Open "DidymosECS.zip" project 2. Enter and Exit Play mode 3. See errors in the Console window Expected Resu... Read more
Terrain only renders the mesh renderer ir root gameObject of a tree prefab
Terrain only renders the mesh renderer in root gameObject of a tree prefab To reproduce: 1. Open attached project 2. Open SampleSce... Read more
Importing Complete Projects from the Asset Store doesn't update the pack...
Reproduction steps: 1. Create a New Project 2. Open the Asset Store 3. Download and Import "Vuforia Core Samples" 4. See Console wi... Read more
Script compilation pipeline doesn't warn if asmdef is named the same as ...
Steps to reproduce: 1. Download "case 1143057.zip" 2. Zip will contain two projects one with Custom Package with .dll (TestDLL - KO)... Read more
[Mobile] Custom Shader with Fallback to InternalErrorShader crashes the ...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device --Crash-- Reproducib... Read more
Collider's position is not updating to match GameObject's position when ...
How to reproduce: 1. Open the "Main" Scene in the attached "unity-physics-bug.zip" Project 2. Enter Play Mode 3. Try to destroy all ... Read more
Unity Hub reporter says "We will be back to you as soon as possible" whe...
How to reproduce: 1. Open Unity Hub 2. Send a Bug Report Reproducible with: Unity Hub 1.6 Actual results: the bug reporter says "W... Read more
Not all Collaborate projects are visible when using Unity Hub
How to reproduce: 1. Open Unity Hub 2. Select Projects > In the Cloud 3. See that not all projects are listed in this section Repro... Read more
[IAP] PurchaseFailureReason returns Unknown error when upgrading or down...
To reproduce: 1. Open attached project 2. Set up two Auto-renewable subscriptions monthly and yearly in iTunes connect (you can find... Read more
Image Color cannot be changed via script when Image type is set to Simple
To reproduce: 1. Open attached project "alphaspritebug.zip", scene "AlphaTest" 2. Enter Play mode 3. Click on the numbered buttons 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL