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[Rider] Crash on Triggering a breakpoint during Playable evaluation of G...
Reproduction steps:1. Open the attached project ("1323716RE.zip")2. Open the "TutorialScene" scene3. Open Rider editor and attach to... Read more
Marker is not added on timeline marker track when a menu is displayed
1) Open the attached project (markerDrag.zip)2) Open Timeline window3) Select MainCamera4) In the Project window, drag New Signal to... Read more
The Timeline window is continually repainted after stopping the Playable...
How to reproduce:1. Open the user's attached project2. Enable the Internal mode3. Open 'SampleScene'4. In the Hierarchy select 'Game... Read more
Timeline AnimationPlayableAsset displays differently in Play Mode
How to reproduce:1. Open the attached project 'case_1323733-__bugproj'2. Open 'testBugScene' Scene3. Open the Timeline window4. Sele... Read more
PlayableBehaviour ProcessFrame never receives EvaluationType "Evaluate" ...
How to reproduce:1. Open the attached project's "case_1322970-Project.zip" Scene labeled "SampleScene"2. Open the Timeline Window3. ... Read more
Timeline Signal Track cannot be used in Custom Playable Graph when there...
Reproduction steps:1. Open user attached project2. Open "Assets\\SampleScene"3. Press Play Expected result: The Timeline is played w... Read more
Timeline root motion clip offsets do not respect Humanoid scale
Once you've created a Humanoid animation track, you should be able to bind any other Humanoid character to this track and get the ex... Read more
Apply Scene Offsets is not applied when looping a Timeline
Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track ... Read more
After maximizing in timeline window, recording doesn't create visible key
How to reproduce:1. Open the attached project2. Open test scene and select Skeleton in Hierarchy3. Open Timeline Window4. On second ... Read more
The first key of the Animation track with the Track Offsets set to 'Appl...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)2. Enter the Play mode Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected