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[iOS][Android] Sprite packer results in corrupt atlases
Steps to reproduce this issue: 1. Open the attached project 'SpritePackingTest'2. Change the platform to iOS/Android3. Open the Spri... Read more
Rayhit normal is not completely normalized
Rayhit normal is not fully normalized. It's seems that it lacks of precision. 1. Open project attached by Lukas.2. Open scene "scene... Read more
Editor freezes when adjusting toggles on startup
To reproduce:1. Open attached project (repro668918.zip)2. Open Menu scene3. Press play4. Editor freezes Read more
After adding grass to the terrain - the whole Editor becomes very slow (...
After adding grass to the terrain - the whole Editor becomes very slow (Gfx.WaitForPresent) 1. What happenedWhen adding grass to the... Read more
[CameraPreview] Camera preview became blinking when combining WaterProDa...
Camera preview became blinking when combining WaterProDaytime and Water4Advanced 1. What happenedCamera preview became blinking when... Read more
iOS build crashes on launch when built with free version
iOS build crashes on launch when built with free version 1) Create new project on Unity with free license2) Build and run for iOS3) ... Read more
XCode Frame Debugging does not work with Antialiasing enabled when Graph...
It looks like XCode's frame debugger doesn't work with Unity-generated iOS projects under specific conditions. See attached project.... Read more
Editor crashes when loading scene from UFPS AssetStore package
Download the Ultimate FPS package from Asset Store. Try to open the scene called Sky City. Unity crashes in LightManager::FindForwar... Read more
BuildPipeline.BuildAssetBundles returns null if no bundles were built
To reproduce:1. Open attached project2. Build asset bundles (Bundles -> Build AssetBundles)3. Notice that the manifest is not nul... Read more
Editor crashes when playing scene with wheel colliders
To reproduce:1. Open attached project (repro672546.zip)2. Open test scene3. Press play4. Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
- Selection highlight is drawn in an Animation Window when clicking in another Animation Window after highlighting items in the first one
- “Hue Vs Hue (Overriding)” text doesn’t fit within Color Curves dropdown bounds