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Texture is turned blue with max size set to 8192 when overriding for And...
To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more
[UI] Child canvas ant its elements stretching does not account for rotation
Steps to reproduce: 1. Open QA attached project 2. Open SampleScene 3. Resize the Game View and observe that the child canvas elemen... Read more
Malformed .csproj files and empty folders are generated when there are r...
To reproduce: 1. Open attached project 2. Open the Example project 3. Open the Visual Studio from the Unity Editor via the Assets/Op... Read more
Package Manager UI - Package versions are marked as verified that do not...
You have a package, "Foo", at version 1.0.1. This version is added to the Editor manifest and therefore appears in Package Manager U... Read more
[Shader Graph] Shader Forgets 2D Texture Asset input value
After entering play mode, the assigned texture in a 2 Texture Asst field gets reset. To repro: - download this project - Open the S... Read more
Animation's unexposed parent's transform is added to the child object's ...
How to reproduce: 1. Open the user-submitted project ("TLD-13486.zip") and open ("SampleScene.unity") 2. In the Project Window under... Read more
[GPU PLM] Shadowmask is not denoised
Steps to reproduce: 1. Download MonumentsAndObelisks project 2. Navigate to the Lighting Settings and make sure that Lighting Mode ... Read more
Notifications with Retroactive flag are triggered when the timeline loops
1) Create a timeline 2) Add a signal track bound to a gameobject 3) Add a signal Emitter, create a new signal and a new signal recei... Read more
mecanim::SetValueMask<0> crash when Interacting with animation on non-lo...
Steps to reproduce: 1. Open a new project 2. Create an object and an animation 3. Disable the object and save the scene 4. Duplicate... Read more
[GraphView] Default input field still remains even after it's been repla...
Repro Steps: - create a new project that uses ShaderGraph - make a new shader - Create a new Colour node and connect it to the Colo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP