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[Metal] Editor font gets corrupted when scrolling through Console error ...
How to reproduce: 1. Open user-submitted project (MetalTextCorruption.zip) 2. Open the TextCorruption scene 3. Enter Play Mode 4. Pr... Read more
[Prefabs] Blue highlight (override indicator) is missing for Cooking opt...
[Prefabs] Blue highlight (override indicator) is missing for Cooking options dropdown in Mesh collider even though changes are visib... Read more
[HDRP] RenderTextures used as light cookie stop working in build
Reproduction steps: 1. Open attached project "LightCookie.zip" and scene "Directional RT Cookies" 2. Enter Play Mode 3. In Game View... Read more
[Memory Profiling] Texture Importer memory size does not match memory si...
Different sizes are shown for ASTC type textures between the Texture Importer Preview window and the Memory Profiler window To repr... Read more
macOS x64 + ARM64 builds fail with IL2CPP scripting backend
They fail with this error: Undefined symbols for architecture arm64: "_g_CodegenRegistration", referenced from: il2cpp::vm:... Read more
[IMGUI] "Auto Sync Transforms" Property tooltip missing under "Physics" ...
Tooltip is missing for "Auto Sync Transforms" Property under "Physics" in the "Project Setting" window, Refer attached video Steps ... Read more
[Input System] [Mobile] [uGUI] rapidly pressing uGUI button makes it sta...
Reproduction steps: 1. Open project in "NputYstem.zip (26.4 KB)" 2. Open SampleScene and build for iOS 3. Deploy the Xcode project g... Read more
[URP] depth texture sample node does not use correct texture in some frames
Steps to repro: 1a. new universal rp template project 1b. add attached graph to a material, add the material to an object 2. arrange... Read more
CommandBuffer.EndSample Intellisense comment is identical to CommandBuff...
How to reproduce: 1. Download the user-submitted script(FloorCutoutCommandBuffer.cs) 2. Create a new Unity project, import and open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window