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[Shader Graph] Multiple errors are thrown when Node is converted to Sub ...
When any Node is converted and replaced to Sub Graph then reloading the same "New Shader Sub Graph" causes the Editor to throw multi... Read more
Editor crashes on GenerateSharedVerticesIndexList when importing .3ds file
Reproduction steps: 1. Open the attached "case_1268563" project 2. Right-click on the "stgJC2_115.3ds" file in the Project window 3.... Read more
[Profile Analyzer] Threads are not loaded correctly in a pulled data whe...
How to reproduce: 1. Open the attached "ProfileAnalyzer" project 2. Open the Profiler (Window->Analysis->Profiler) 3. Load the attac... Read more
[HDRP] Cannot create required material because shader is null error is t...
Cannot create required material because shader is null error is thrown on updating HDRP package to 10.0.0-preview.27. from 8.1.0. S... Read more
[HDRP] Game view does not refresh after disabling Screen Space Global Il...
Foggy effect does not disappear from the Game view on disabling Screen Space Global Illumination in HDRP Default Settings. Steps t... Read more
[HDRP] Default Base Layer texture size reduces on changing docked Graphi...
Default Base Layer texture size reduces on increasing docked Graphics Compositor window size. Steps to repro: 1. Create a new HDRP ... Read more
[HDRP] ArgumentNullException error is thrown on saving HDRP Shader Graph...
ArgumentNullException error is thrown on saving HDRP Shader Graph after removing Graphic compositor assets. Steps to repro: 1. Crea... Read more
[WebGL] Input.GetAxis/Input.GetAxisRaw sometimes returns significantly l...
How to reproduce: 1. Open attached project "Case_1208971" 2. Build and Run for WebGL 3. In the browser, click on the screen to lock ... Read more
OnCollisionExit callback is called when a Rigidbody is still in collisio...
How to reproduce: 1. Open the attached "CollisionCounterTest_Reduced.zip" project 2. Open the "SampleScene" Scene 3. Make sure the C... Read more
Reintroduction of the deprecated GameCenterUsersID so customers can star...
How to reproduce: 1. Open the attached "project.zip" Unity project 2. Log in to the Game Center in your iOS device 3. Build and depl... Read more
All about bugs
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Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window