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[IL2CPP] System out of Memory exception is thrown if ScriptableObject is...
To reproduce: 1. Download attached project “ReproduceSOLoadCrash 2.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter to P... Read more
Editor crashes when running Magic Leap Simulator with ML Spatializer in use
Steps to reproduce: 1. Download and open the attached project 2. Enable Zero Iteration 3. Run the Simulator 4. Enter/exit Playmode a... Read more
SceneManager.sceneUnloaded callback still returns scene.isLoaded == true
How to reproduce: 1. Open the attached project ("case_1125003-Repro-IsLoaded.zip") 2. Open the repro scene ("Level01") 3. Enter the ... Read more
Unity editor crashes on GameObject::IsActive() const when opening "Start...
How to reproduce: 1. Open "2D game kit" tutorial 2. Navigate to "Scenes" folder in project's window 3. Open "Start" scene - Observe... Read more
[IL2CPP] Player crashes at memcpy_repmovs() on launch
Steps to reproduce: 1. Download 1122651_repro.zip 2. Build a Standalone player with IL2CPP backend Results: Player crashes on launc... Read more
[Output] Some outputs fail to compile when used with certain UV Modes
Repro steps: 1. Create a new default VFX and drag it in the scene 2. Open the VFX asset and convert the output (or create a new one)... Read more
Clicking a different package version than the one which is installing sh...
How to reproduce: 1. Open the user's project 2. Open the Package Manager Window 3. Install any package e.g. LWRP by clicking the "In... Read more
Sprites are too small when maximizing game window on a large resolution ...
How to reproduce: 1. Set your display screen resolution to 4096x2160 2. Open the attached project 3. In Build Settings, switch the T... Read more
UI API breaking changes on upgrading project from 2018.3 to 2019.1
To repro: - download the attached project - notice the compile error: Assets\Rewired\Extras\ControlMapper\Scripts\CustomButton.cs(60... Read more
Button is still intractable if second level parent canvas is disabled du...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Disable Canvas component on top level Canvas game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP