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[OSX] Unexpected spawn/capacity results when sorting is set to Auto/On
Repro steps: 1. In OSX, create a default new VFX and drag it into the scene 2. Observe that only 1 particle is showing 3. Open the V... Read more
Prefab instance management script loses references to the main objects i...
How to reproduce: 1. Open the user-submitted project ("WindowsAndWidgets.zip") 2. In the Project Window's Development" folder open t... Read more
[Android] The black screen is visible on some Android devices with lower...
How to reproduce: 1. Open Unity project, attached to an ownCloud 2. Build and run on a device Expected behavior: Background looks l... Read more
Crash in AnimationBlendTreePlayable::PropagateStateMachineInfoToChildCli...
To reproduce: 1. Open attached project 2. Go to Tools> Build Window 3. Click on "Build Asset Bundle and Play" 4. Press "A" on the ke... Read more
DLL Placeholder values cannot be found when DLL is in a local package
How to reproduce: 1. Download and extract the "1105403_repro.zip" archive 2. Open the "1105403_project" 3. Observe the errors in the... Read more
Baking Scene with Terrain hangs Editor and completely shuts down system
How to reproduce: 1. Open attached project "4_Argon_Assault_BUGGED" 2. Load Scene "Rescaled Scene" 3. Open Window/Rendering/Lighting... Read more
[HDRP][ShaderGraph] Artifacts when using a Lit Master node with Alpha Cl...
How to reproduce: 1. Open attached project "case_1121028-SpriteRendererShaderGraph_1" and scene "SampleScene" 2. Select "ELLEN_2" Ga... Read more
Errors are thrown when using AssetSettingsProvider default script from t...
To reproduce: 1. Open attached project ("AssetSettingsProviderErrors") 2. In the Menu bar, select Edit > Project settings 3. Inspect... Read more
Material has false ID and the Path is not defined when checking referenc...
Steps to reproduce: 1. Open Project "MaterialReferenceBug" 2. Select GameObject Prefab in the Assets Folder 3. Open "Sini" Tab in... Read more
Assertion Errors are thrown when Shadergraph has a custom SamplerStateNode
To reproduce: 1. Open user's attached project ("SamplerState") 2. Open SamplerState.shadergraph 3. Inspect the Console Expected: E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP