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[UIElements] Unsetting the persistenceKey of a root VisualElement does n...
Steps to reproduce: 1. Open original project 2. Use "Window -> UIElements -> ScrolViewTest" 3. Open Profiler, deep profiling on, Pro... Read more
[pCache] Results for Set Color from Map differ in Win and OSX
Repro steps: 1. Import the attached package to a VFX-enabled project on Win 2. Observe how the colors are organized. 3. Repeat for ... Read more
[OSX] GPU sorting causes particles from an effect to disappear based on ...
Repro steps: 1. Import the attached VFX into an OSX VFX-enabled project 2. Drag the effect onto the scene 3. Pan the view around the... Read more
[Burst] "Interlocked.Increment" and Decrement" compiles wrong results
Reproduction steps: 1. Open "BurstInterlocked.zip" project 2. Enter Playmode 3. See Console output Expected Result: Result stays '... Read more
[GPU PLM] Texel Validity debug view shows wrong data after a bake
Steps to reproduce: 1. Open a new scene and add some static geometry 2. Navigate to Lighting Settings, and make sure that Lightmapp... Read more
Pushoff slider in Lightmap Parameters Asset has no effect
Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project 2. Navigate to the Lighting Settings wi... Read more
[SceneView] Moving the camera with arrow keys or WASD in Fly mode does n...
1. In SceneView, hold down an arrow key or hold down the right mouse button and hold down a key from WASD to move the camera 2. Noti... Read more
Setting Application.targetFrameRate in script causes game to freeze when...
How to reproduce: 1. Open user attached project "web-gl-bug-test.zip" 2. Build the project for WebGL 3. Open the build in Google Chr... Read more
Dynamic shadows fail to render if the camera's near plane is very close ...
How to reproduce: 1. Open attached project "FrustumShadowPrecision" and open Scene "SampleScene" 2. Enter Play Mode 3. Observe spher... Read more
Disabled game object UV overlay is broken in the lightmap preview window
Steps to reproduce: 1. Download the attached project, and open SampleScene 2. Navigate to Lighting Settings and bake your lightmaps... Read more
All about bugs
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