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[URP][Metal] GPU crashes and 'Compiler failed to build request' error is...
How to reproduce: 1. Open the attached 'PostProcessShaderWarmupIssue-2019.4.zip' project 2. Switch Target Platform to iOS in the Bui... Read more
[XR] [Built in Renderer] Quest screenshots are black or corrupted
Since around July 22nd screenshots on the Quest are black or sometimes pixelated corrupted images The image in the headset.and Rift... Read more
Validity exception adding XRReferencePoint to XR.ARSubsystem breaks trac...
How to reproduce: 1. Open the attached "XRRefPtRepro.zip" project 2. Open the "XRRefPtRepro" Scene 3. Build to UWP (don't forget to ... Read more
SerializeReference field from ScriptableObject loses value when deleting...
Reproduction steps: 1. Open the attached project "case1266303.zip" 2. In the Project window click on element named "Test asset" 3. I... Read more
TextMeshPro - Text (UI) does not display outline effect when used with a...
To reproduce: 1. Open attached project ("case_1257149-Sample.zip") 2. Enter the Play mode 3. Observe the top-most text Expected res... Read more
Very long delay in removing the Bolt Tool bar
When I remove the Bolt Toolbar (Window > Bolt: Toolbar) it can take 5 to 10 seconds to be removed from the editor. Steps to reprod... Read more
[iOS] "Invalid SWIFT_VERSION: Could not parse version component from: '0...
Reproduction steps: 1. Open customer's attached project in "FacebookSDK_Try.zip" 2. Build the project for iOS and open .xcworkspace ... Read more
[OSX] Artifacts after additively loading the scene when using Metal API
Steps to repro: 1. Open the attached project and 'Boot' scene on Mac machine with Metal API; 2. Enter Play mode; 3. In the Game view... Read more
Profile Analyzer generates compiler warnings on 2018.4
Version 1.0.2 of Profile Analyzer generates a CS0414 warning in Unity 2018.2.24f1 regarding field ProfilerWindowInterface.s_UseRawIt... Read more
[Reflect] Standalone build fails with package errors if Unity Reflect is...
Standalone build fails with Package errors when Unity Reflect package and projects are imported. Build fails even when Unity Reflect... Read more
All about bugs
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Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window