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Sprite atlas preview is rendered with artefacts when Atlas contains a Sp...
Steps to reproduce:1. Open the attached project "Case_1353765"2. Click on Texture 2D "Texture"3. In Inspector, open the Android Sett... Read more
Input System detects PointerMove event after PointerDown events in WebGL...
Reproduction steps:1. Open the attached "BrowserInputBugRepro.zip" project2. Load "SampleScene" in the Assets/Scenes folder3. Enter ... Read more
Null value is returned when calling MonoScript.FromScriptableObject()
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Landing3. Find the "Buttons" object in the Hierarchy window... Read more
Build fails with System.InvalidOperationException error when building wi...
Reproduction steps:1. Open the user's attached project2. Build the project: Edit > Build Settings > Build And Run Expected res... Read more
PlayableBehaviour.PrepareFrame ignores Time.timeScale when Time.timeScal...
Steps to reproduce:1. Open the attached project "Project.zip"2. Open Scenes/SampleScene3. Enter the Play Mode4. Observe the Console ... Read more
[Android][URP][Vulkan] NaN pixels and Bloom post-processing generates vi...
Steps to reproduce:1. Open the user's attached project "VulkanPixelNaNIssue-2021.2.zip"2. Build it to Android3. Open the app Expecte... Read more
UI Toolkit TextElement changes height unpredictably when parent directio...
How to reproduce:1. Open the user's attached project "UI Toolkit Test.zip"2. Open Window>UI Toolkit>Test Expected result: UI T... Read more
Solid green rectangles drawn using the Mesh API are of uneven thickness
Steps to reproduce:1. Download and open "New Unity Project.zip"2. Click on Window > UI Toolkit > TextDebugWindow3. Use mouse w... Read more
"Insecure connection is not allowed" error is shown when "View documenta...
Steps to reproduce:1. Create a new project2. Open Window>Package Manager3. Select Timeline package4. Press the "View documentatio... Read more
[HDRP] Error messages are spammed when resolving HDRP Configuration issu...
Reproduction steps:1. Create a new HDRP template project2. Import UnityJapanOffice from Asset Store via Package Manager ( https://as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected