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Mesh assets generated in earlier versions of Unity do not open in 2018.3
Steps to reproduce: 1. Create a new project 2. Import attached asset and its meta file Expected result: mesh imports fine, visible ... Read more
The "Cinemachine Track" breaks after project reload, warning "Track cann...
Reproduction steps: 1. Open "MinimalRepro" project 2. Select "GameObject" in the Hierarchy window 3. Drag "Main Camera" into the T... Read more
[iOS] Automatic dsym uploading doesn't log on first build or Archive
Reproduction steps: 1. Create a new Unity project. 2. Enable Unity Services (Window > General > Services). 3. Build and open an Xco... Read more
There’s a significant pause before a first Debug.Log is executed after w...
Repro steps: 1. Open user attached project 2. Enter Play Mode and press either one of the buttons in the Game View 3. Observe the me... Read more
[Linux] Creating new project with HDRP throws error: Kernel 'KSampleCopy...
To reproduce: 1) Open Unity Hub 2) Create a new project, while creating it, select "HDRP" Template After project opens, you will no... Read more
Particle System using Texture Sheet Animation with Sprites gets wrong UV...
Reproduction steps: 1. Open "UnityTestProject.zip" project 2. Open "ParticleAtlas" scene 3. Enter Play mode 4. Notice that the left... Read more
The normal skybox is used when editing prefabs in isolation mode instead...
How to reproduce: 1. Create a new project 2. Add a cube to the scene and create a prefab from it 3. Open the prefab in isolation mod... Read more
Remapped materials material selector only works once
Steps to reproduce : * Import attached fbx * Select in the project view * Click the Materials tab in the Inspector Window * Open th... Read more
Loading asset bundles takes a lot of time on A10 chipset devices or lower
To reproduce: 1. Open users attached project "SyncLoadBundleStall.zip" 2. Build for iOS 3. Deploy the Xcode project to an iOS device... Read more
Frame Debugger not showing Draw Calls from Particle Systems
To reproduce: 1. Open the QA's attached project 2. Play the scene 3. Once a few explosions appear, enable the Frame Debugger Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API